Grasping objects by a specific part is often crucial for safety and for
...
We present a framework for generating appropriate facial responses from ...
Given a set of calibrated images of a scene, we present an approach that...
Social interaction is a fundamental aspect of human behavior and
communi...
We present an approach to reconstruct humans and track them over time. A...
Optimizing and rendering Neural Radiance Fields is computationally expen...
Casually captured Neural Radiance Fields (NeRFs) suffer from artifacts s...
We introduce a method to synthesize animator guided human motion across ...
In this work we study the benefits of using tracking and 3D poses for ac...
We propose a method for editing NeRF scenes with text-instructions. Give...
Humans describe the physical world using natural language to refer to
sp...
We propose a method to reconstruct global human trajectories from videos...
Neural Radiance Fields (NeRF) are a rapidly growing area of research wit...
We introduce k-planes, a white-box model for radiance fields in arbitrar...
We study the recent progress on dynamic view synthesis (DVS) from monocu...
We propose NerfAcc, a toolbox for efficient volumetric rendering of radi...
In this work, we study how the performance and evaluation of generative ...
TV shows depict a wide variety of human behaviors and have been studied
...
We present a method for learning to generate unbounded flythrough videos...
The ability to perceive 3D human bodies from a single image has a multit...
Coordinate-based volumetric representations have the potential to genera...
We present a framework for modeling interactional communication in dyadi...
We describe a method to extract persistent elements of a dynamic scene f...
We introduce Plenoxels (plenoptic voxels), a system for photorealistic v...
In this paper, we present an approach for tracking people in monocular
v...
We present a novel approach for tracking multiple people in video. Unlik...
We introduce KeypointDeformer, a novel unsupervised method for shape con...
Recent works have shown exciting results in unsupervised image de-render...
Synthesizing graceful and life-like behaviors for physically simulated
c...
We introduce a method to render Neural Radiance Fields (NeRFs) in real t...
In this paper, we present a transformer-based learning framework for 3D ...
In this work we explore reconstructing hand-object interactions in the w...
We introduce the problem of perpetual view generation – long-range
gener...
Videos from edited media like movies are a useful, yet under-explored so...
We propose pixelNeRF, a learning framework that predicts a continuous ne...
We present a method that infers spatial arrangements and shapes of human...
We present a learning framework that learns to recover the 3D shape, pos...
Symmetric orthogonalization via SVD, and closely related procedures, are...
We present the first method to perform automatic 3D pose, shape and text...
Given a video of a person in action, we can easily guess the 3D future m...
We introduce Pixel-aligned Implicit Function (PIFu), a highly effective
...
From an image of a person in action, we can easily guess the 3D motion o...
Data-driven character animation based on motion capture can produce high...
Adversarial learning methods have been proposed for a wide range of
appl...
We present a learning framework for recovering the 3D shape, camera, and...
We describe Human Mesh Recovery (HMR), an end-to-end framework for
recon...
We present SfSNet, an end-to-end learning framework for producing an acc...
Existing marker-less motion capture methods often assume known backgroun...
There has been significant work on learning realistic, articulated, 3D m...
We describe the first method to automatically estimate the 3D pose of th...