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HoloLens 2 Research Mode as a Tool for Computer Vision Research
Mixed reality headsets, such as the Microsoft HoloLens 2, are powerful s...
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The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization
Realtime perceptual and interaction capabilities in mixed reality requir...
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Leveraging Photometric Consistency over Time for Sparsely Supervised Hand-Object Reconstruction
Modeling hand-object manipulations is essential for understanding how hu...
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Domain-Specific Priors and Meta Learning for Low-shot First-Person Action Recognition
The lack of large-scale real datasets with annotationsmakes transfer lea...
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H+O: Unified Egocentric Recognition of 3D Hand-Object Poses and Interactions
We present a unified framework for understanding 3D hand and object inte...
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Towards Accurate Markerless Human Shape and Pose Estimation over Time
Existing marker-less motion capture methods often assume known backgroun...
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Unite the People: Closing the Loop Between 3D and 2D Human Representations
3D models provide a common ground for different representations of human...
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Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image
We describe the first method to automatically estimate the 3D pose of th...
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