SFV: Reinforcement Learning of Physical Skills from Videos

10/08/2018
by   Xue Bin Peng, et al.
8

Data-driven character animation based on motion capture can produce highly naturalistic behaviors and, when combined with physics simulation, can provide for natural procedural responses to physical perturbations, environmental changes, and morphological discrepancies. Motion capture remains the most popular source of motion data, but collecting mocap data typically requires heavily instrumented environments and actors. In this paper, we propose a method that enables physically simulated characters to learn skills from videos (SFV). Our approach, based on deep pose estimation and deep reinforcement learning, allows data-driven animation to leverage the abundance of publicly available video clips from the web, such as those from YouTube. This has the potential to enable fast and easy design of character controllers simply by querying for video recordings of the desired behavior. The resulting controllers are robust to perturbations, can be adapted to new settings, can perform basic object interactions, and can be retargeted to new morphologies via reinforcement learning. We further demonstrate that our method can predict potential human motions from still images, by forward simulation of learned controllers initialized from the observed pose. Our framework is able to learn a broad range of dynamic skills, including locomotion, acrobatics, and martial arts.

READ FULL TEXT

page 1

page 5

page 7

page 9

page 10

page 11

research
04/08/2018

DeepMimic: Example-Guided Deep Reinforcement Learning of Physics-Based Character Skills

A longstanding goal in character animation is to combine data-driven spe...
research
03/26/2021

Character Controllers Using Motion VAEs

A fundamental problem in computer animation is that of realizing purpose...
research
08/20/2019

Learning to Sit: Synthesizing Human-Chair Interactions via Hierarchical Control

Recent progress on physics-based character animation has shown impressiv...
research
11/30/2021

Transition Motion Tensor: A Data-Driven Approach for Versatile and Controllable Agents in Physically Simulated Environments

This paper proposes the Transition Motion Tensor, a data-driven framewor...
research
07/01/2021

Learning-based pose edition for efficient and interactive design

Authoring an appealing animation for a virtual character is a challengin...
research
01/24/2018

Learning Symmetry and Low-energy Locomotion

Learning locomotion skills is a challenging problem. To generate realist...
research
08/15/2022

MoCapAct: A Multi-Task Dataset for Simulated Humanoid Control

Simulated humanoids are an appealing research domain due to their physic...

Please sign up or login with your details

Forgot password? Click here to reset