We introduce the use of generative adversarial learning to compute equil...
The Game Theory Multi-Agent team at DeepMind studies several aspects...
The designs of many large-scale systems today, from traffic routing
envi...
We introduce DeepNash, an autonomous agent capable of learning to play t...
This paper addresses and solves some challenges in the adoption of machi...
Recent advances in multiagent learning have seen the introduction ofa fa...
The recent emergence of navigational tools has changed traffic patterns ...
Algorithmic Fairness is an established area of machine learning, willing...
Mean Field Games (MFGs) can potentially scale multi-agent systems to
ext...
Regret has been established as a foundational concept in online learning...
In multiagent environments, several decision-making individuals interact...
Concave Utility Reinforcement Learning (CURL) extends RL from linear to
...
We present a method enabling a large number of agents to learn how to fl...
We address scaling up equilibrium computation in Mean Field Games (MFGs)...
We introduce new generative models for time series based on Euler
discre...
The rapid progress in artificial intelligence (AI) and machine learning ...
In this paper, we deepen the analysis of continuous time Fictitious Play...
Reinforcement learning algorithms describe how an agent can learn an opt...
The theory of Mean Field Games (MFG) allows characterizing the Nash
equi...