
Statistics and Samples in Distributional Reinforcement Learning
We present a unifying framework for designing and analysing distribution...
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Taylor Expansion Policy Optimization
In this work, we investigate the application of Taylor expansions in rei...
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From Poincaré Recurrence to Convergence in Imperfect Information Games: Finding Equilibrium via Regularization
In this paper we investigate the Follow the Regularized Leader dynamics ...
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Multiagent Evaluation under Incomplete Information
This paper investigates the evaluation of learned multiagent strategies ...
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A Generalized Training Approach for Multiagent Learning
This paper investigates a populationbased training regime based on game...
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Transfer in Deep Reinforcement Learning Using Successor Features and Generalised Policy Improvement
The ability to transfer skills across tasks has the potential to scale u...
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Neural Replicator Dynamics
In multiagent learning, agents interact in inherently nonstationary envi...
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Conditional Importance Sampling for OffPolicy Learning
The principal contribution of this paper is a conceptual framework for o...
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Navigating the Landscape of Games
Games are traditionally recognized as one of the key testbeds underlying...
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The Termination Critic
In this work, we consider the problem of autonomously discovering behavi...
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ActorCritic Policy Optimization in Partially Observable Multiagent Environments
Optimization of parameterized policies for reinforcement learning (RL) i...
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Leverage the Average: an Analysis of Regularization in RL
Building upon the formalism of regularized Markov decision processes, we...
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Universal Successor Features Approximators
The ability of a reinforcement learning (RL) agent to learn about many r...
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Automated Curriculum Learning for Neural Networks
We introduce a method for automatically selecting the path, or syllabus,...
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Distributional Reinforcement Learning with Quantile Regression
In reinforcement learning an agent interacts with the environment by tak...
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The Uncertainty Bellman Equation and Exploration
We consider the exploration/exploitation problem in reinforcement learni...
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MemoryEfficient Backpropagation Through Time
We propose a novel approach to reduce memory consumption of the backprop...
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A Distributional Perspective on Reinforcement Learning
In this paper we argue for the fundamental importance of the value distr...
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The Reactor: A SampleEfficient ActorCritic Architecture
In this work we present a new reinforcement learning agent, called React...
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Noisy Networks for Exploration
We introduce NoisyNet, a deep reinforcement learning agent with parametr...
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Observational Learning by Reinforcement Learning
Observational learning is a type of learning that occurs as a function o...
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The Cramer Distance as a Solution to Biased Wasserstein Gradients
The Wasserstein probability metric has received much attention from the ...
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Minimax Regret Bounds for Reinforcement Learning
We consider the problem of provably optimal exploration in reinforcement...
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Successor Features for Transfer in Reinforcement Learning
Transfer in reinforcement learning refers to the notion that generalizat...
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Unifying CountBased Exploration and Intrinsic Motivation
We consider an agent's uncertainty about its environment and the problem...
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Learning to reinforcement learn
In recent years deep reinforcement learning (RL) systems have attained s...
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Combining policy gradient and Qlearning
Policy gradient is an efficient technique for improving a policy in a re...
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Increasing the Action Gap: New Operators for Reinforcement Learning
This paper introduces new optimalitypreserving operators on Qfunctions...
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Safe and Efficient OffPolicy Reinforcement Learning
In this work, we take a fresh look at some old and new algorithms for of...
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On Minimax Optimal Offline Policy Evaluation
This paper studies the offpolicy evaluation problem, where one aims to ...
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Bandit Algorithms for Tree Search
Bandit based methods for tree search have recently gained popularity whe...
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Q(λ) with OffPolicy Corrections
We propose and analyze an alternate approach to offpolicy multistep te...
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Generalized Emphatic Temporal Difference Learning: BiasVariance Analysis
We consider the offpolicy evaluation problem in Markov decision process...
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Active Regression by Stratification
We propose a new active learning algorithm for parametric linear regress...
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FiniteTime Analysis of Kernelised Contextual Bandits
We tackle the problem of online reward maximisation over a large finite ...
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Thompson Sampling for 1Dimensional Exponential Family Bandits
Thompson Sampling has been demonstrated in many complex bandit models, h...
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Fast gradient descent for drifting least squares regression, with application to bandits
Online learning algorithms require to often recompute least squares regr...
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Stochastic approximation for speeding up LSTD (and LSPI)
We propose a stochastic approximation (SA) based method with randomizati...
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Toward Optimal Stratification for Stratified MonteCarlo Integration
We consider the problem of adaptive stratified sampling for Monte Carlo ...
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Adaptive Stratified Sampling for MonteCarlo integration of Differentiable functions
We consider the problem of adaptive stratified sampling for Monte Carlo ...
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Regret Bounds for Restless Markov Bandits
We consider the restless Markov bandit problem, in which the state of ea...
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On the Sample Complexity of Reinforcement Learning with a Generative Model
We consider the problem of learning the optimal actionvalue function in...
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Thompson Sampling: An Asymptotically Optimal Finite Time Analysis
The question of the optimality of Thompson Sampling for solving the stoc...
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IMPALA: Scalable Distributed DeepRL with Importance Weighted ActorLearner Architectures
In this work we aim to solve a large collection of tasks using a single ...
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An Analysis of Categorical Distributional Reinforcement Learning
Distributional approaches to valuebased reinforcement learning model th...
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Learning to Search with MCTSnets
Planning problems are among the most important and wellstudied problems...
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A Study on Overfitting in Deep Reinforcement Learning
Recent years have witnessed significant progresses in deep Reinforcement...
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Lowpass Recurrent Neural Networks  A memory architecture for longerterm correlation discovery
Reinforcement learning (RL) agents performing complex tasks must be able...
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Observe and Look Further: Achieving Consistent Performance on Atari
Despite significant advances in the field of deep Reinforcement Learning...
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Autoregressive Quantile Networks for Generative Modeling
We introduce autoregressive implicit quantile networks (AIQN), a fundame...
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