Generative Adversarial Equilibrium Solvers

02/13/2023
by   Denizalp Goktas, et al.
0

We introduce the use of generative adversarial learning to compute equilibria in general game-theoretic settings, specifically the generalized Nash equilibrium (GNE) in pseudo-games, and its specific instantiation as the competitive equilibrium (CE) in Arrow-Debreu competitive economies. Pseudo-games are a generalization of games in which players' actions affect not only the payoffs of other players but also their feasible action spaces. Although the computation of GNE and CE is intractable in the worst-case, i.e., PPAD-hard, in practice, many applications only require solutions with high accuracy in expectation over a distribution of problem instances. We introduce Generative Adversarial Equilibrium Solvers (GAES): a family of generative adversarial neural networks that can learn GNE and CE from only a sample of problem instances. We provide computational and sample complexity bounds, and apply the framework to finding Nash equilibria in normal-form games, CE in Arrow-Debreu competitive economies, and GNE in an environmental economic model of the Kyoto mechanism.

READ FULL TEXT

page 35

page 36

research
09/21/2023

Smooth Nash Equilibria: Algorithms and Complexity

A fundamental shortcoming of the concept of Nash equilibrium is its comp...
research
09/07/2019

Computing Stackelberg Equilibria of Large General-Sum Games

We study the computational complexity of finding Stackelberg Equilibria ...
research
10/18/2022

Exploitability Minimization in Games and Beyond

Pseudo-games are a natural and well-known generalization of normal-form ...
research
11/07/2021

Teamwork makes von Neumann work: Min-Max Optimization in Two-Team Zero-Sum Games

Motivated by recent advances in both theoretical and applied aspects of ...
research
02/24/2022

No-Regret Learning in Games is Turing Complete

Games are natural models for multi-agent machine learning settings, such...
research
12/02/2017

GANGs: Generative Adversarial Network Games

Generative Adversarial Networks (GAN) have become one of the most succes...
research
06/24/2022

Diegetic representation of feedback in open games

We improve the framework of open games with agency by showing how the pl...

Please sign up or login with your details

Forgot password? Click here to reset