In many real-world settings agents engage in strategic interactions with...
While Nash equilibrium has emerged as the central game-theoretic solutio...
In 1964 Shapley devised a family of games for which fictitious play fail...
We study a dynamic model of the relationship between two people where th...
Fictitious play has recently emerged as the most accurate scalable algor...
The standard game-theoretic solution concept, Nash equilibrium, assumes ...
Many real-world games contain parameters which can affect payoffs, actio...
Many important real-world settings contain multiple players interacting ...
Successful algorithms have been developed for computing Nash equilibrium...
Building on recent research for prediction of hurricane trajectories usi...
We describe a new complete algorithm for computing Nash equilibrium in
m...
We compare the performance of two popular iterative algorithms, fictitio...
We define a new concept of "mistake" strategies and actions for
strategi...
Many real-world domains contain multiple agents behaving strategically w...
Poker is a large complex game of imperfect information, which has been
s...
Creating strong agents for games with more than two players is a major o...
Evolutionarily stable strategy (ESS) is an important solution concept in...
Hurricanes are cyclones circulating about a defined center whose closed ...
A problem faced by many instructors is that of designing exams that
accu...
Algorithms for equilibrium computation generally make no attempt to ensu...
Two fundamental problems in computational game theory are computing a Na...
The first ever human vs. computer no-limit Texas hold 'em competition to...
We develop a new approach that computes approximate equilibrium strategi...