Human strategic decision making in parametrized games

04/30/2021
by   Sam Ganzfried, et al.
0

Many real-world games contain parameters which can affect payoffs, action spaces, and information states. For fixed values of the parameters, the game can be solved using standard algorithms. However, in many settings agents must act without knowing the values of the parameters that will be encountered in advance. Often the decisions must be made by a human under time and resource constraints, and it is unrealistic to assume that a human can solve the game in real time. We present a new framework that enables human decision makers to make fast decisions without the aid of real-time solvers. We demonstrate applicability to a variety of situations including settings with multiple players and imperfect information.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/10/2021

Visualization Equilibrium

In many real-world strategic settings, people use information displays t...
research
06/21/2017

Ensemble Framework for Real-time Decision Making

This paper introduces a new framework for real-time decision making in v...
research
06/15/2016

Assessing Human Error Against a Benchmark of Perfection

An increasing number of domains are providing us with detailed trace dat...
research
09/13/2022

Strategic investments in multi-stage General Lotto games

In adversarial interactions, one is often required to make strategic dec...
research
02/13/2013

Some Experiments with Real-Time Decision Algorithms

Real-time Decision algorithms are a class of incremental resource-bounde...
research
11/30/2018

Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders

StarCraft, one of the most popular real-time strategy games, is a compel...
research
03/24/2018

An Introduction to Imperfect Competition via Bilateral Oligopoly

The aim of this paper is threefold. First, we provide a unified framewor...

Please sign up or login with your details

Forgot password? Click here to reset