Randomly masking and predicting word tokens has been a successful approa...
Simulated humanoids are an appealing research domain due to their physic...
Randomly masking and predicting word tokens has been a successful approa...
Humans have the capability, aided by the expressive compositionality of ...
Dropout has long been a staple of supervised learning, but is rarely use...
The NeurIPS 2020 Procgen Competition was designed as a centralized bench...
Text-based games simulate worlds and interact with players using natural...
Given a simple request (e.g., Put a washed apple in the kitchen fridge),...
Text-based games present a unique challenge for autonomous agents to ope...
Text-based games are long puzzles or quests, characterized by a sequence...
Interactive Fiction games are text-based simulations in which an agent
i...
Transformers have increasingly outperformed gated RNNs in obtaining new
...
We study the important and challenging problem of controllable generatio...
A hallmark of human intelligence is the ability to understand and commun...
Policy gradient algorithms typically combine discounted future rewards w...
Malicious scripts are an important computer infection threat vector in t...
Interactive Fiction (IF) games are complex textual decision making probl...
We introduce TextWorld, a sandbox learning environment for the training ...
We propose a recurrent RL agent with an episodic exploration mechanism t...
Program synthesis is the task of automatically generating a program
cons...
Most recently proposed methods for Neural Program Induction work under t...
Recent work has shown that deep neural networks are capable of approxima...
Convolutional neural networks (CNNs) have been extensively applied for i...