
-
The Personalization Paradox: the Conflict between Accurate User Models and Personalized Adaptive Systems
Personalized adaptation technology has been adopted in a wide range of d...
read it
-
Player-Centered AI for Automatic Game Personalization: Open Problems
Computer games represent an ideal research domain for the next generatio...
read it
-
Player Modeling via Multi-Armed Bandits
This paper focuses on building personalized player models solely from pl...
read it
-
Regression Oracles and Exploration Strategies for Short-Horizon Multi-Armed Bandits
This paper explores multi-armed bandit (MAB) strategies in very short ho...
read it
-
Personalization Paradox in Behavior Change Apps: Lessons from a Social Comparison-Based Personalized App for Physical Activity
Social comparison-based features are widely used in social computing app...
read it
-
Action Guidance: Getting the Best of Sparse Rewards and Shaped Rewards for Real-time Strategy Games
Training agents using Reinforcement Learning in games with sparse reward...
read it
-
Big Bird: Transformers for Longer Sequences
Transformers-based models, such as BERT, have been one of the most succe...
read it
-
A Closer Look at Invalid Action Masking in Policy Gradient Algorithms
In recent years, Deep Reinforcement Learning (DRL) algorithms have achie...
read it
-
Understanding Learners' Problem-Solving Strategies in Concurrent and Parallel Programming: A Game-Based Approach
Concurrent and parallel programming (CPP) is an increasingly important s...
read it
-
ETC: Encoding Long and Structured Data in Transformers
Transformer-based models have pushed the state of the art in many natura...
read it
-
An Overview of Distance and Similarity Functions for Structured Data
The notions of distance and similarity play a key role in many machine l...
read it
-
Comparing Observation and Action Representations for Deep Reinforcement Learning in MicroRTS
This paper presents a preliminary study comparing different observation ...
read it
-
Tracing Player Knowledge in a Parallel Programming Educational Game
This paper focuses on "tracing player knowledge" in educational games. S...
read it
-
Experience Management in Multi-player Games
Experience Management studies AI systems that automatically adapt intera...
read it
-
Combinatorial Multi-armed Bandits for Real-Time Strategy Games
Games with large branching factors pose a significant challenge for game...
read it
-
The VGLC: The Video Game Level Corpus
Levels are a key component of many different video games, and a large bo...
read it
-
A semantic network-based evolutionary algorithm for computational creativity
We introduce a novel evolutionary algorithm (EA) with a semantic network...
read it
-
Experiments with Game Tree Search in Real-Time Strategy Games
Game tree search algorithms such as minimax have been used with enormous...
read it
-
Automated Generation of Cross-Domain Analogies via Evolutionary Computation
Analogy plays an important role in creativity, and is extensively used i...
read it