
Information Design in Large Games
We define the notion of Bayes correlated Wardrop equilibrium for general...
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Making the most of your day: online learning for optimal allocation of time
We study online learning for optimal allocation when the resource to be ...
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Bayesian Learning in Dynamic Nonatomic Routing Games
We consider a discretetime nonatomic routing game with variable demand ...
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Speed of Social Learning from Reviews in NonStationary Environments
Potential buyers of a product or service tend to first browse feedback f...
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Efficiency of equilibria in random binary games
We consider normalform games with n players and two strategies for each...
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Convergence of Large Atomic Congestion Games
We study the convergence of sequences of atomic unsplittable congestion ...
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The Price of Anarchy in Routing Games as a Function of the Demand
Most of the literature concerning the price of anarchy has focused on th...
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Pure Nash Equilibria and BestResponse Dynamics in Random Games
Nash equilibria are a central concept in game theory and have applicatio...
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When Sally Found Harry: A Stochastic Search Game
Harry hides on an edge of a graph and does not move from there. Sally, s...
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Price of Anarchy in Stochastic Atomic Congestion Games with Affine Costs
We consider an atomic congestion game with stochastic demand in which ea...
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Decomposition of games: some strategic considerations
Candogan et al. (2011) provide an orthogonal directsum decomposition of...
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The BuckPassing Game
We consider a model where agents want to transfer the responsibility of ...
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DemandIndependent Tolls
Wardrop equilibria in nonatomic congestion games are in general ineffici...
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Marco Scarsini
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