SwarmPlay: A Swarm of Nano-Quadcopters Playing Tic-tac-toe Board Game against a Human

08/01/2021
by   Ekaterina Karmanova, et al.
0

We present a new paradigm of games, i.e. SwarmPlay, where each playing component is presented by an individual drone that has its own mobility and swarm intelligence to win against a human player. The motivation behind the research is to make the games with machines tangible and interactive. Although some research on the robotic players for board games already exists, e.g., chess, the SwarmPlay technology has the potential to offer much more engagement and interaction with a human as it proposes a multi-agent swarm instead of a single interactive robot. The proposed system consists of a robotic swarm, a workstation, a computer vision (CV), and Game Theory-based algorithms. A novel game algorithm was developed to provide a natural game experience to the user. The preliminary user study revealed that participants were highly engaged in the game with drones (69 less artificial compared to the regular computer-based systems (77 score). The affection of the user's game perception from its outcome was analyzed and put under discussion. User study revealed that SwarmPlay has the potential to be implemented in a wider range of games, significantly improving human-drone interactivity.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/03/2021

SwarmPlay: Interactive Tic-tac-toe Board Game with Swarm of Nano-UAVs driven by Reinforcement Learning

Reinforcement learning (RL) methods have been actively applied in the fi...
research
05/26/1999

Perception games, the image understanding and interpretational geometry

The interactive game theoretical approach to the description of percepti...
research
09/05/2019

SwarmTouch: Tactile Interaction of Human with Impedance Controlled Swarm of Nano-Quadrotors

We propose a novel interaction strategy for a human-swarm communication ...
research
03/13/2021

Personalized Human-Swarm Interaction through Hand Motion

The control of collective robotic systems, such as drone swarms, is ofte...
research
10/11/2020

Towards Somaesthetics Inspired Games: Exploring the Influence of a Mirror Effect on Self-Presentation in a Public Setting

We report on an initial user study, which explores how players of an aug...
research
07/11/2020

Evaluating the Potential of Drone Swarms in Nonverbal HRI Communication

Human-to-human communications are enriched with affects and emotions, co...
research
07/10/2020

How An Automated Gesture Imitation Game Can Improve Social Interactions With Teenagers With ASD

With the outlook of improving communication and social abilities of peop...

Please sign up or login with your details

Forgot password? Click here to reset