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CAVE-AR: A VR User Interface to Interactively Design, Monitor, and Facilitate AR Experiences
In this paper we propose CAVE-AR, a novel virtual reality (VR) system fo...
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A survey on applications of augmented, mixed and virtual reality for nature and environment
Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are ...
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Co-DesignMR: A MR-based Interactive Workstation Design System Supporting Collaboration
Digital prototyping and evaluation using 3D modeling and digital human m...
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Mix Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality
The accessibility of tools to model artifacts is one of the core driving...
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CityScopeAR: Urban Design and Crowdsourced Engagement Platform
Processes of urban planning, urban design and architecture are inherentl...
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Evaluating User Experiences in Mixed Reality
Measure user experience in MR (i.e., AR/VR) user studies is essential. R...
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Authoring and Living Next-Generation Location-Based Experiences
Authoring location-based experiences involving multiple participants, co...
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Real-time Collaboration Between Mixed Reality Users in Geo-referenced Virtual Environment
Collaboration using mixed reality technology is an active area of research, where significant research is done to virtually bridge physical distances. There exist a diverse set of platforms and devices that can be used for a mixed-reality collaboration, and is largely focused for indoor scenarios, where, a stable tracking can be assumed. We focus on supporting collaboration between VR and AR users, where AR user is mobile outdoors, and VR user is immersed in true-sized digital twin. This cross-platform solution requires new user experiences for interaction, accurate modelling of the real-world, and working with noisy outdoor tracking sensor such as GPS. In this paper, we present our results and observations of real-time collaboration between cross-platform users, in the context of a geo-referenced virtual environment. We propose a solution for using GPS measurement in VSLAM to localize the AR user in an outdoor environment. The client applications enable VR and AR user to collaborate across the heterogeneous platforms seamlessly. The user can place or load dynamic contents tagged to a geolocation and share their experience with remote users in real-time.
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