Procedural Generation and Rendering of Realistic, Navigable Forest Environments: An Open-Source Tool

08/02/2022
by   Callum Newlands, et al.
0

Simulation of forest environments has applications from entertainment and art creation to commercial and scientific modelling. Due to the unique features and lighting in forests, a forest-specific simulator is desirable, however many current forest simulators are proprietary or highly tailored to a particular application. Here we review several areas of procedural generation and rendering specific to forest generation, and utilise this to create a generalised, open-source tool for generating and rendering interactive, realistic forest scenes. The system uses specialised L-systems to generate trees which are distributed using an ecosystem simulation algorithm. The resulting scene is rendered using a deferred rendering pipeline, a Blinn-Phong lighting model with real-time leaf transparency and post-processing lighting effects. The result is a system that achieves a balance between high natural realism and visual appeal, suitable for tasks including training computer vision algorithms for autonomous robots and visual media generation.

READ FULL TEXT

page 1

page 5

page 6

page 8

page 9

page 10

research
11/15/2021

VisualEnv: visual Gym environments with Blender

In this paper VisualEnv, a new tool for creating visual environment for ...
research
03/22/2011

Rendering of 3D Dynamic Virtual Environments

In this paper we present a framework for the rendering of dynamic 3D vir...
research
06/27/2023

Evaluation and Optimization of Rendering Techniques for Autonomous Driving Simulation

In order to meet the demand for higher scene rendering quality from some...
research
12/16/2021

Sim2Real Docs: Domain Randomization for Documents in Natural Scenes using Ray-traced Rendering

In the past, computer vision systems for digitized documents could rely ...
research
07/05/2019

Visual Appearance Analysis of Forest Scenes for Monocular SLAM

Monocular simultaneous localisation and mapping (SLAM) is a cheap and en...
research
03/26/2023

Hardware Acceleration of Progressive Refinement Radiosity using Nvidia RTX

A vital component of photo-realistic image synthesis is the simulation o...
research
07/23/2021

SuperCaustics: Real-time, open-source simulation of transparent objects for deep learning applications

Transparent objects are a very challenging problem in computer vision. T...

Please sign up or login with your details

Forgot password? Click here to reset