Introducing: The Game Jam License

by   Gorm Lai, et al.

Since their inception at the Indie Game Jam in 2002, a significant part of game jams has been knowledge sharing and showcasing ideas and work to peers. While various licensing mechanisms have been used for game jams throughout the years, there has never been a licence uniquely designed for artifacts created during a game jam. In this paper, we present to the community the Game Jam License (GJL) which is designed to facilitate that sharing and knowledge transfer, while making sure the original creators retain commercial rights. The Global Game Jam, since 2009, strives to formalise sharing in a similar manner, by having jammers upload and license their creations under Creative Commons Non Commercial Share Alike 3.0 free license. However, the CC family of licenses is not well suited for software. CC is not compatible with most other licenses, and introduces a legal grey area with the division between commercial and non-commercial use. Moreover, open source licences like GPL are well suited for source code, but not for art and design content. Instead the GJL presented in this paper, aims to uphold the original ideas of game jams (sharing and knowledge transfer), while still allowing the original team to hold on to all rights to their creation, without any of the deficiencies of the CC family of licenses.


page 1

page 2

page 3

page 4


Knowledge Sharing: A Model

We know anything because we learn about it, there is anything we ever sh...

Yet Another Pacman 3D Adventures

This game is meant to be extension of the overly-beaten pacman-style gam...

NoteG: A Computational Notebook to Facilitate Rapid Game Prototyping

Game development-based approaches are increasingly used to design curric...

Deepfake pornography as a male gaze on fan culture

This essay shows the impact of deepfake technology on fan culture. The i...

Two Decades of Game Jams

In less than a year's time, March 2022 will mark the twentieth anniversa...

Sharing Nim and Enumeration of Nim Characteristics

In this paper, we introduce and examine a variant of the game of Nim (Sh...

Servo: Increasing the Scalability of Modifiable Virtual Environments Using Serverless Computing – Extended Technical Report

Online games with modifiable virtual environments (MVEs) have become hig...

Please sign up or login with your details

Forgot password? Click here to reset