Efficient Nash Computation in Large Population Games with Bounded Influence

12/12/2012
by   Michael Kearns, et al.
0

We introduce a general representation of large-population games in which each player s influence ON the others IS centralized AND limited, but may otherwise be arbitrary.This representation significantly generalizes the class known AS congestion games IN a natural way.Our main results are provably correct AND efficient algorithms FOR computing AND learning approximate Nash equilibria IN this general framework.

READ FULL TEXT

page 1

page 2

page 3

page 7

research
08/24/2022

1-ε-approximate pure Nash equilibria algorithms for weighted congestion games and their runtimes

This paper concerns computing approximate pure Nash equilibria in weight...
research
10/04/2017

Computing Approximate Pure Nash Equilibria in Shapley Value Weighted Congestion Games

We study the computation of approximate pure Nash equilibria in Shapley ...
research
02/24/2022

Semidefinite games

We introduce and study the class of semidefinite games, which generalize...
research
11/01/2020

Approximate Solutions to a Class of Reachability Games

In this paper, we present a method for finding approximate Nash equilibr...
research
05/21/2020

A General Framework for Computing the Nucleolus Via Dynamic Programming

This paper defines a general class of cooperative games for which the nu...
research
05/12/2021

Two Influence Maximization Games on Graphs Made Temporal

To address the dynamic nature of real-world networks, we generalize comp...
research
05/19/2021

Modeling Precomputation In Games Played Under Computational Constraints

Understanding the properties of games played under computational constra...

Please sign up or login with your details

Forgot password? Click here to reset