AI Playground: Unreal Engine-based Data Ablation Tool for Deep Learning

07/13/2020
by   Mehdi Mousavi, et al.
0

Machine learning requires data, but acquiring and labeling real-world data is challenging, expensive, and time-consuming. More importantly, it is nearly impossible to alter real data post-acquisition (e.g., change the illumination of a room), making it very difficult to measure how specific properties of the data affect performance. In this paper, we present AI Playground (AIP), an open-source, Unreal Engine-based tool for generating and labeling virtual image data. With AIP, it is trivial to capture the same image under different conditions (e.g., fidelity, lighting, etc.) and with different ground truths (e.g., depth or surface normal values). AIP is easily extendable and can be used with or without code. To validate our proposed tool, we generated eight datasets of otherwise identical but varying lighting and fidelity conditions. We then trained deep neural networks to predict (1) depth values, (2) surface normals, or (3) object labels and assessed each network's intra- and cross-dataset performance. Among other insights, we verified that sensitivity to different settings is problem-dependent. We confirmed the findings of other studies that segmentation models are very sensitive to fidelity, but we also found that they are just as sensitive to lighting. In contrast, depth and normal estimation models seem to be less sensitive to fidelity or lighting and more sensitive to the structure of the image. Finally, we tested our trained depth-estimation networks on two real-world datasets and obtained results comparable to training on real data alone, confirming that our virtual environments are realistic enough for real-world tasks.

READ FULL TEXT

page 2

page 5

page 6

page 7

page 8

page 12

research
09/19/2022

3D-PL: Domain Adaptive Depth Estimation with 3D-aware Pseudo-Labeling

For monocular depth estimation, acquiring ground truths for real data is...
research
12/09/2022

OmniHorizon: In-the-Wild Outdoors Depth and Normal Estimation from Synthetic Omnidirectional Dataset

Understanding the ambient scene is imperative for several applications s...
research
10/06/2016

Driving in the Matrix: Can Virtual Worlds Replace Human-Generated Annotations for Real World Tasks?

Deep learning has rapidly transformed the state of the art algorithms us...
research
02/22/2020

Active Lighting Recurrence by Parallel Lighting Analogy for Fine-Grained Change Detection

This paper studies a new problem, namely active lighting recurrence (ALR...
research
05/07/2023

Learning from synthetic data generated with GRADE

Recently, synthetic data generation and realistic rendering has advanced...
research
09/08/2023

Towards Practical Capture of High-Fidelity Relightable Avatars

In this paper, we propose a novel framework, Tracking-free Relightable A...
research
12/08/2022

Phone2Proc: Bringing Robust Robots Into Our Chaotic World

Training embodied agents in simulation has become mainstream for the emb...

Please sign up or login with your details

Forgot password? Click here to reset