Cloth simulation is an extensively studied problem, with a plethora of
s...
Existing automatic approaches for 3D virtual character motion synthesis
...
Existing methods for the 4D reconstruction of general, non-rigidly defor...
Rigging and skinning clothed human avatars is a challenging task and
tra...
Capturing and editing full head performances enables the creation of vir...
Masked signal modeling has greatly advanced self-supervised pre-training...
Human and environment sensing are two important topics in Computer Visio...
Jointly matching multiple, non-rigidly deformed 3D shapes is a challengi...
Geometric model fitting is a challenging but fundamental computer vision...
Game engines are powerful tools in computer graphics. Their power comes ...
In this work, we consider the problem of estimating the 3D position of
m...
Can we make virtual characters in a scene interact with their surroundin...
Conventional methods for human motion synthesis are either deterministic...
3D reconstruction and novel view synthesis of dynamic scenes from collec...
3D reconstruction of deformable (or non-rigid) scenes from a set of mono...
Modern quantum annealers can find high-quality solutions to combinatoria...
Monocular 3D human performance capture is indispensable for many applica...
3D human motion capture from monocular RGB images respecting interaction...
We present UnrealEgo, i.e., a new large-scale naturalistic dataset for
e...
Learning coordinate-based volumetric 3D scene representations such as ne...
Capturing general deforming scenes is crucial for many computer graphics...
Marker-less monocular 3D human motion capture (MoCap) with scene interac...
Motion segmentation is a challenging problem that seeks to identify
inde...
We present a hybrid classical-quantum framework based on the Frank-Wolfe...
Shape-from-Template (SfT) methods estimate 3D surface deformations from ...
Motion capture from sparse inertial sensors has shown great potential
co...
We present Playable Environments - a new representation for interactive ...
Photorealistic editing of outdoor scenes from photographs requires a pro...
This paper proposes a new algorithm for simultaneous graph matching and
...
This paper proposes GraviCap, i.e., a new approach for joint markerless ...
Matching problems on 3D shapes and images are challenging as they are
fr...
We introduce a method for egocentric videoconferencing that enables
hand...
3D hand shape and pose estimation from a single depth map is a new and
c...
The problem of simultaneous rigid alignment of multiple unordered point ...
Finding shape correspondences can be formulated as an NP-hard quadratic
...
We present a new trainable system for physically plausible markerless 3D...
This paper introduces the first differentiable simulator of event stream...
Generative adversarial networks achieve great performance in photorealis...
Photo-realistic re-rendering of a human from a single image with explici...
We present QuantumSync, the first quantum algorithm for solving a
synchr...
Human re-rendering from a single image is a starkly under-constrained
pr...
We present Non-Rigid Neural Radiance Fields (NR-NeRF), a reconstruction ...
Video-based human motion transfer creates video animations of humans
fol...
3D hand pose estimation from monocular videos is a long-standing and
cha...
We present a new pose transfer method for synthesizing a human animation...
This article introduces a new physics-based method for rigid point set
a...
Marker-less 3D human motion capture from a single colour camera has seen...
Implicit surface representations, such as signed-distance functions, com...
3D hand shape and pose estimation from a single depth map is a new and
c...
While dense non-rigid structure from motion (NRSfM) has been extensively...