Automated game design (AGD), the study of automatically generating game
...
Determining the completability of levels generated by procedural generat...
Game level blending via machine learning, the process of combining featu...
Many games feature a progression of levels that doesn't adapt to the pla...
We present tile2tile, an approach for style transfer between levels of
t...
We present an approach for generating playable games that blend a given ...
An increasingly common area of study in procedural content generation is...
We describe the design and implementation of a reasoning engine that
fac...
Several recent works have demonstrated the use of variational autoencode...
Prior research has shown variational autoencoders (VAEs) to be useful fo...
In recent years, machine learning (ML) systems have been increasingly ap...
Existing methods of level generation using latent variable models such a...
Previous work explored blending levels from existing games to create lev...
Multiplayer Online Battle Arena (MOBA) games have received increasing
po...
Deck building is a crucial component in playing Collectible Card Games
(...