The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games

06/26/2018
by   Zhengxing Chen, et al.
0

Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-game avatars, known as heroes, selected from a roster of more than 100. The selection of heroes, also known as pick or draft, takes place before the match starts and alternates between the two teams until each player has selected one hero. Heroes are designed with different strengths and weaknesses to promote team cooperation in a game. Intuitively, heroes in a strong team should complement each other's strengths and suppressing those of opponents. Hero drafting is therefore a challenging problem due to the complex hero-to-hero relationships to consider. In this paper, we propose a novel hero recommendation system that suggests heroes to add to an existing team while maximizing the team's prospect for victory. To that end, we model the drafting between two teams as a combinatorial game and use Monte Carlo Tree Search (MCTS) for estimating the values of hero combinations. Our empirical evaluation shows that hero teams drafted by our recommendation algorithm have significantly higher win rate against teams constructed by other baseline and state-of-the-art strategies.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
12/18/2020

Which Heroes to Pick? Learning to Draft in MOBA Games with Neural Networks and Tree Search

Hero drafting is essential in MOBA game playing as it builds the team of...
research
11/18/2018

Modeling Baseball Outcomes as Higher-Order Markov Chains

Baseball is one of the few sports in which each team plays a game nearly...
research
03/10/2022

Collusion Detection in Team-Based Multiplayer Games

In the context of competitive multiplayer games, collusion happens when ...
research
07/16/2020

An Autoencoder Based Approach to Simulate Sports Games

Sports data has become widely available in the recent past. With the imp...
research
07/19/2021

Assessing competitive balance in the English Premier League for over forty seasons using a stochastic block model

Competitive balance is a desirable feature in any professional sports le...
research
07/30/2020

Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games

The video game industry has adopted recommendation systems to boost user...
research
07/30/2022

'PeriHack': Designing a Serious Game for Cybersecurity Awareness

This paper describes the design process for the cybersecurity serious ga...

Please sign up or login with your details

Forgot password? Click here to reset