This paper proposes a new game search algorithm, PN-MCTS, that combines
...
This paper presents a general approach for measuring distances between b...
Proof-Number Search (PNS) and Monte-Carlo Tree Search (MCTS) have been
s...
There are several different game description languages (GDLs), each inte...
In many board games and other abstract games, patterns have been used as...
Game boards are described in the Ludii general game system by their
unde...
This paper describes three different optimised implementations of playou...
In this paper we present a process for automatically generating manuals ...
Many games often share common ideas or aspects between them, such as the...
This paper investigates the performance of different general-game-playin...
In this paper, we use fully convolutional architectures in AlphaZero-lik...
Combinations of Monte-Carlo tree search and Deep Neural Networks, traine...
This technical report outlines the fundamental workings of the game logi...
This short paper describes an ongoing research project that requires the...
Games potentially provide a wealth of knowledge about our shared cultura...
Expert Iteration (ExIt) is an effective framework for learning game-play...
Ludii is a general game system being developed as part of the ERC-funded...
Many of the famous single-player games, commonly called puzzles, can be ...
Although General Game Playing (GGP) systems can facilitate useful resear...
The Digital Ludeme Project (DLP) aims to reconstruct and analyse over 10...
Digital Archaeoludology (DAL) is a new field of study involving the anal...
In recent years, state-of-the-art game-playing agents often involve poli...
While current General Game Playing (GGP) systems facilitate useful resea...
Humans tend to learn complex abstract concepts faster if examples are
pr...
This paper proposes using a linear function approximator, rather than a ...