Log In Sign Up

Ludii - The ludemic General Game System

by   Éric Piette, et al.

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialized and computationally inefficient. In this paper, we describe an initial version of a "ludemic" general game system called Ludii, which has the potential to provide an efficient tool for AI researchers as well game designers, historians, educators and practitioners in related fields. Ludii defines games as structures of ludemes, i.e. high-level, easily understandable game concepts. We establish the foundations of Ludii by outlining its main benefits: generality, extensibility, understandability and efficiency. Experimentally, Ludii outperforms one of the most efficient Game Description Language (GDL) reasoners, based on a propositional network, for all available games in the Tiltyard GGP repository.


An Empirical Evaluation of Two General Game Systems: Ludii and RBG

Although General Game Playing (GGP) systems can facilitate useful resear...

Real Time Strategy Language

Real Time Strategy (RTS) games provide complex domain to test the latest...

General Game Heuristic Prediction Based on Ludeme Descriptions

This paper investigates the performance of different general-game-playin...

Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings

We present JueWu-SL, the first supervised-learning-based artificial inte...

Efficient Reasoning in Regular Boardgames

We present the technical side of reasoning in Regular Boardgames (RBG) l...

Automatically Reinforcing a Game AI

A recent research trend in Artificial Intelligence (AI) is the combinati...

Rinascimento: using event-value functions for playing Splendor

In the realm of games research, Artificial General Intelligence algorith...