Your Gameplay Says it All: Modelling Motivation in Tom Clancy's The Division

01/31/2019
by   David Melhart, et al.
24

Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above questions, on the one end, we collect a large dataset of gameplay data from players of the popular game Tom Clancy's The Division (Ubisoft, 2016). On the other end we ask them to report their levels of competence, autonomy, relatedness and presence using the in-house designed Ubisoft Perceived Experience Questionnaire. After processing the survey responses in an ordinal fashion we employ preference learning methods, based on support vector machines, to infer the mapping between gameplay and the four motivation factors. Our key findings suggest that gameplay features are strong predictors of player motivation as the obtained models reach accuracies of near certainty, in particular, from 93

READ FULL TEXT

page 4

page 7

page 9

research
09/09/2021

Survey about cyberattack protection motivation in higher education: Academics at Slovenian universities, 2017

This paper reports on a study aiming to explore factors associated with ...
research
01/23/2020

I Feel I Feel You: A Theory of Mind Experiment in Games

In this study into the player's emotional theory of mind of gameplaying ...
research
10/03/2021

Towards General Models of Player Experience: A Study Within Genres

To which degree can abstract gameplay metrics capture the player experie...
research
09/16/2019

Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives

In this paper we present an early Apprenticeship Learning approach to mi...
research
07/04/2019

From Pixels to Affect: A Study on Games and Player Experience

Is it possible to predict the affect of a user just by observing her beh...
research
09/27/2021

The Relative Importance of Ability, Luck and Motivation in Team Sports: a Bayesian Model of Performance in Rugby

Results in contact sports like Rugby are mainly interpreted in terms of ...
research
10/23/2017

Influence des mécanismes dissociés de ludifications sur l'apprentissage en support numérique de la lecture en classe primaire

The introduction of serious games as pedagogical supports in the field o...

Please sign up or login with your details

Forgot password? Click here to reset