When Interactive Graphic Storytelling Fails

01/06/2021
by   James Barela, et al.
0

Many people are unaware of the digital dangers that lie around each cyber-corner. Teaching people how to recognize dangerous situations is crucial, especially for those who work on or with computers. We postulated that interactive graphic vignettes could be a great way to expose professionals to dangerous situations and demonstrate the effects of their choices in these situations. In that way, we aimed to inoculate employees against cybersecurity threats. We used the Comic-BEE platform to create interactive security awareness vignettes and evaluated for how employees of a major industrial company perceived them. For analysing the potential of these comics, we ran an evaluation study as part of a capture-the-flag (CTF) event, an interactive exercise for hacking vulnerable software. We evaluated whether the comics fulfilled our requirements based on the responses of the participants. We showed the comics, on various cybersecurity concepts, to 20 volunteers. In the context of a CTF event, our requirements were not fulfilled. Most participants considered the images distracting, stating a preference for text-only material.

READ FULL TEXT
11/01/2017

This robot stinks! Differences between perceived mistreatment of robot and computer partners

Robots (and computers) are increasingly being used in scenarios where th...
01/14/2021

Cyber Taxi: A Taxonomy of Interactive Cyber Training and Education Systems

The lack of guided exercises and practical opportunities to learn about ...
12/23/2019

Visual Feedback for Players of Multi-Level Capture the Flag Games: Field Usability Study

Capture the Flag games represent a popular method of cybersecurity train...
05/10/2022

Vibration-based communication for deafblind people

Deafblind people have both hearing and visual impairments, which makes c...
04/12/2019

Expressive haptics for enhanced usability of mobile interfaces in situations of impairments

Designing for situational awareness could lead to better solutions for d...
04/23/2018

"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop

Workshops are used for academic social networking, but connections can b...