What Drives People's Choices in Turn-Taking Games, if not Game-Theoretic Rationality?

07/27/2017
by   Sujata Ghosh, et al.
0

In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game, the computer was nevertheless optimizing against some belief about the participant's future strategy. In the aggregate, it appeared that participants applied forward induction. However, cardinal effects seemed to play a role as well: a number of participants might have been trying to maximize expected utility. In order to find out how people really reason in such a game, we designed centipede-like turn-taking games with new payoff structures in order to make such cardinal effects less likely. We ran a new experiment with 50 participants, based on marble drop visualizations of these revised payoff structures. After participants played 48 test games, we asked a number of questions to gauge the participants' reasoning about their own and the opponent's strategy at all decision nodes of a sample game. We also checked how the verbalized strategies fit to the actual choices they made at all their decision points in the 48 test games. Even though in the aggregate, participants in the new experiment still tend to slightly favor the forward induction choice at their first decision node, their verbalized strategies most often depend on their own attitudes towards risk and those they assign to the computer opponent, sometimes in addition to considerations about cooperativeness and competitiveness.

READ FULL TEXT

page 7

page 8

page 9

page 10

research
04/23/2020

The Category of Node-and-Choice Extensive-Form Games

This paper develops the category 𝐍𝐂𝐆. Its objects are node-and-choice ga...
research
07/08/2023

On "Indifference" and Backward Induction in Games with Perfect Information

Indifference of a player with respect to two distinct outcomes of a game...
research
09/11/2020

The Design Of "Stratega": A General Strategy Games Framework

Stratega, a general strategy games framework, has been designed to foste...
research
04/19/2018

Backward induction for repeated games

We present a method of backward induction for computing approximate subg...
research
04/07/2021

Knowledge-Based Paranoia Search in Trick-Taking

This paper proposes knowledge-based paraonoia search (KBPS) to find forc...
research
01/10/2022

A Review on Serious Games for Disaster Relief

Human beings have been affected by disasters from the beginning of life,...
research
03/11/2021

A Reinforcement Learning Based Approach to Play Calling in Football

With the vast amount of data collected on football and the growth of com...

Please sign up or login with your details

Forgot password? Click here to reset