Way to Go! Automatic Optimization of Wayfinding Design

06/27/2017
by   Haikun Huang, et al.
0

Wayfinding signs play an important role in guiding users to navigate in a virtual environment and in helping pedestrians to find their ways in a real-world architectural site. Conventionally, the wayfinding design of a virtual environment is created manually, so as the wayfinding design of a real-world architectural site. The many possible navigation scenarios, as well as the interplay between signs and human navigation, can make the manual design process overwhelming and non-trivial. As a result, creating a wayfinding design for a typical layout can take months to several years. In this paper, we introduce the Way to Go! approach for automatically generating a wayfinding design for a given layout. The designer simply has to specify some navigation scenarios; our approach will automatically generate an optimized wayfinding design with signs properly placed considering human agents' visibility and possibility of making mistakes during a navigation. We demonstrate the effectiveness of our approach in generating wayfinding designs for different layouts such as a train station, a downtown and a canyon. We evaluate our results by comparing different wayfinding designs and show that our optimized wayfinding design can guide pedestrians to their destinations effectively and efficiently. Our approach can also help the designer visualize the accessibility of a destination from different locations, and correct any "blind zone" with additional signs.

READ FULL TEXT

page 3

page 9

page 11

page 14

research
04/20/2017

Genetic Algorithm Based Floor Planning System

Genetic Algorithms are widely used in many different optimization proble...
research
09/20/2023

Interactively Optimizing Layout Transfer for Vector Graphics

One of the most common ways to represent and share visual designs is wit...
research
04/18/2021

ARCH-Elites: Quality-Diversity for Urban Design

This paper introduces ARCH-Elites, a MAP-Elites implementation that can ...
research
07/26/2019

To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual Environments

In this paper we compare learning-based methods and classical methods fo...
research
05/23/2018

Wayfinding through an unfamiliar environment

Strategies for finding one's way through an unfamiliar environment may b...
research
09/13/2023

Lavender Autonomous Navigation with Semantic Segmentation at the Edge

Achieving success in agricultural activities heavily relies on precise n...

Please sign up or login with your details

Forgot password? Click here to reset