VRMoVi: Towards an Expressive Visualization for Human Motion and Object Interaction in Virtual Reality

03/22/2023
by   Di Qi, et al.
0

Virtual reality (VR)-based immersive analysis has become an alternative to traditional approaches for analyzing complex, multidimensional human motion data. However, existing VR-based methods lack detailed information about hand motion and object interaction, which is essential for interpreting human activities and identifying their needs. To address that, we present a new VR system, VRMoVi, with a unique design of three expressive visualization layers: 1) a 3D tube layer for hand/object general motion, 2) a hand-object avatar layer for hand-object interaction animation, and 3) a particle-with-arrow layer for detailed hand positions and orientations. We validated VRMoVi with a real-world VR human motion dataset and conducted a user study with 24 participants. Compared with other visualization conditions, VRMoVi performed significantly better than the traditional 2D condition and slightly better than the standard VR-based condition; users found VRMoVi to be comprehensible, immersive, easy to use, and useful for interpreting human activity data.

READ FULL TEXT

page 4

page 5

page 6

research
02/02/2018

Effects of Hand Representations for Typing in Virtual Reality

Alphanumeric text entry is a challenge for Virtual Reality (VR) applicat...
research
08/25/2023

Multi-Focus Querying of the Human Genome Information on Desktop and in Virtual Reality: an Evaluation

The human genome is incredibly information-rich, consisting of approxima...
research
03/02/2023

A Large-Scale Study of Personal Identifiability of Virtual Reality Motion Over Time

In recent years, social virtual reality (VR), sometimes described as the...
research
05/04/2021

Reliving the Dataset: Combining the Visualization of Road Users' Interactions with Scenario Reconstruction in Virtual Reality

One core challenge in the development of automated vehicles is their cap...
research
08/31/2021

Realistic Hands: A Hybrid Model for 3D Hand Reconstruction

Estimating 3D hand meshes from RGB images robustly is a highly desirable...
research
01/12/2023

What you see is (not) what you get: A VR Framework for Correcting Robot Errors

Many solutions tailored for intuitive visualization or teleoperation of ...
research
08/27/2021

Two-In-One: A Design Space for Mapping Unimanual Input into Bimanual Interactions in VR for Users with Limited Movement

Virtual Reality (VR) applications often require users to perform actions...

Please sign up or login with your details

Forgot password? Click here to reset