VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

by   Wiesław Kopeć, et al.

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dynamics of transdisciplinary teams challenged with a specific requirement. In our case, it was to build a Bauhaus-themed German Language Learning VR App. We constructed this experiment to simulate how representatives of different disciplines may work together towards a very specific purpose under time pressure. So, each participating team consisted of members of various expert-fields: software development (Unity or Unreal), design, psychology and linguistics. The results of this study cast light on the recommended cycle of design thinking and customer-centered design in VR. Especially in interdisciplinary rapid prototyping conditions, where stakeholders initially do not share competences. They also showcase educational benefits of working in transdisciplinary environments. This study, combined with our previous work on human factors in rapid software development and co-design, including hackathon dynamics, allowed us to formulate recommendations for organizing content creation VR hackathons for specific purposes. We also provide guidelines on how to prepare the participants to work in rapid prototyping VR environments and benefit from such experiences in the long term.


page 1

page 3

page 6

page 7


Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns

Virtual reality (VR) has re-emerged as a low-cost, highly accessible con...

XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut

In this article we report a case study of a Language and Culture-oriente...

Quantifying the Effects of Working in VR for One Week

Virtual Reality (VR) provides new possibilities for modern knowledge wor...

To VR or not to VR: Is virtual reality suitable to understand software development metrics?

Background/Context: Currently, the usual interface for visualizing data ...

VR Haptics at Home: Repurposing Everyday Objects and Environment for Casual and On-Demand VR Haptic Experiences

This paper introduces VR Haptics at Home, a method of repurposing everyd...

Case Study: Using AI-Assisted Code Generation In Mobile Teams

The aim of this study is to evaluate the performance of AI-assisted prog...

A Hybrid Software Test Automation for Educational Portals

Educational portal (EP) is a multi-function website that allows access t...

Please sign up or login with your details

Forgot password? Click here to reset