VR Hackathon with Goethe Institute: Lessons Learned from Organizing a Transdisciplinary VR Hackathon

04/05/2021
by   Wiesław Kopeć, et al.
0

In this article we report a case study of a Language Learning Bauhaus VR hackathon with Goethe Institute. It was organized as an educational and research project to tap into the dynamics of transdisciplinary teams challenged with a specific requirement. In our case, it was to build a Bauhaus-themed German Language Learning VR App. We constructed this experiment to simulate how representatives of different disciplines may work together towards a very specific purpose under time pressure. So, each participating team consisted of members of various expert-fields: software development (Unity or Unreal), design, psychology and linguistics. The results of this study cast light on the recommended cycle of design thinking and customer-centered design in VR. Especially in interdisciplinary rapid prototyping conditions, where stakeholders initially do not share competences. They also showcase educational benefits of working in transdisciplinary environments. This study, combined with our previous work on human factors in rapid software development and co-design, including hackathon dynamics, allowed us to formulate recommendations for organizing content creation VR hackathons for specific purposes. We also provide guidelines on how to prepare the participants to work in rapid prototyping VR environments and benefit from such experiences in the long term.

READ FULL TEXT

page 1

page 3

page 6

page 7

09/12/2019

Scenior: An Immersive Visual Scripting system of Gamified Training based on VR Software Design Patterns

Virtual reality (VR) has re-emerged as a low-cost, highly accessible con...
07/08/2022

XR Hackathon Going Online: Lessons Learned from a Case Study with Goethe-Institut

In this article we report a case study of a Language and Culture-oriente...
06/07/2022

Quantifying the Effects of Working in VR for One Week

Virtual Reality (VR) provides new possibilities for modern knowledge wor...
09/28/2021

To VR or not to VR: Is virtual reality suitable to understand software development metrics?

Background/Context: Currently, the usual interface for visualizing data ...
06/09/2022

Interaction Design for VR Applications: Understanding Needs for University Curricula

As virtual reality (VR) is emerging in the tech sector, developers and d...
02/03/2020

Isness: Using Multi-Person VR to Design Peak Mystical-Type Experiences Comparable to Psychedelics

Studies combining psychotherapy with psychedelic drugs (PsiDs) have demo...
10/30/2021

A Hybrid Software Test Automation for Educational Portals

Educational portal (EP) is a multi-function website that allows access t...