Virtual reality (VR) as a testing bench for consumer optical solutions: A machine learning approach (GBR) to visual comfort under simulated progressive addition lenses (PALS) d

07/14/2022
by   Miguel García García, et al.
0

For decades, manufacturers have attempted to reduce or eliminate the optical aberrations that appear on the progressive addition lens' surfaces during manufacturing. Besides every effort made, some of these distortions are inevitable given how lenses are fabricated, where in fact, astigmatism appears on the surface and cannot be entirely removed or where non-uniform magnification becomes inherent to the power change across the lens. Some presbyopes may refer to certain discomfort when wearing these lenses for the first time, and a subset of them might never adapt. Developing, prototyping, testing and purveying those lenses into the market come at a cost, which is usually reflected in the retail price. This study aims to test the feasibility of virtual reality for testing customers' satisfaction with these lenses, even before getting them onto production. VR offers a controlled environment where different parameters affecting progressive lens comforts, such as distortions, image displacement or optical blurring, can be analysed separately. In this study, the focus was set on the distortions and image displacement, not taking blur into account. Behavioural changes (head and eye movements) were recorded using the built-in eye tracker. Participants were significantly more displeased in the presence of highly distorted lens simulations. In addition, a gradient boosting regressor was fitted to the data, so predictors of discomfort could be unveiled, and ratings could be predicted without performing additional measurements.

READ FULL TEXT

page 3

page 4

page 7

page 8

research
05/20/2020

User Attention and Behaviour in Virtual Reality Art Encounter

With the proliferation of consumer virtual reality (VR) headsets and cre...
research
06/05/2023

Gotta Go Fast: Measuring Input/Output Latencies of Virtual Reality 3D Engines for Cognitive Experiments

Virtual Reality (VR) is seeing increased adoption across many fields. Th...
research
10/14/2022

GazeBaseVR, a large-scale, longitudinal, binocular eye-tracking dataset collected in virtual reality

We present GazeBaseVR, a large-scale, longitudinal, binocular eye-tracki...
research
04/12/2021

Effectiveness of Social Virtual Reality

A lot of work in social virtual reality, including our own group's, has ...
research
03/09/2022

Immersive Virtual Reality Simulations of Bionic Vision

Bionic vision uses neuroprostheses to restore useful vision to people li...
research
08/22/2017

Seminar Innovation Management - Winter Term 2017

This document contains the results obtained by the Innovation Management...
research
05/09/2020

Domain-specific loss design for unsupervised physical training: A new approach to modeling medical ML solutions

Today, cataract surgery is the most frequently performed ophthalmic surg...

Please sign up or login with your details

Forgot password? Click here to reset