Value Memory Graph: A Graph-Structured World Model for Offline Reinforcement Learning
World models in model-based reinforcement learning usually face unrealistic long-time-horizon prediction issues due to compounding errors as the prediction errors accumulate over timesteps. Recent works in graph-structured world models improve the long-horizon reasoning ability via building a graph to represent the environment, but they are designed in a goal-conditioned setting and cannot guide the agent to maximize episode returns in a traditional reinforcement learning setting without externally given target states. To overcome this limitation, we design a graph-structured world model in offline reinforcement learning by building a directed-graph-based Markov decision process (MDP) with rewards allocated to each directed edge as an abstraction of the original continuous environment. As our world model has small and finite state/action spaces compared to the original environment, value iteration can be easily applied here to estimate state values on the graph and figure out the best future. Unlike previous graph-structured world models that requires externally provided targets, our world model, dubbed Value Memory Graph (VMG), can provide the desired targets with high values by itself. VMG can be used to guide low-level goal-conditioned policies that are trained via supervised learning to maximize episode returns. Experiments on the D4RL benchmark show that VMG can outperform state-of-the-art methods in several tasks where long horizon reasoning ability is crucial. Code will be made publicly available.
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