Utility-Based Control for Computer Vision

03/27/2013
by   Tod S. Levitt, et al.
0

Several key issues arise in implementing computer vision recognition of world objects in terms of Bayesian networks. Computational efficiency is a driving force. Perceptual networks are very deep, typically fifteen levels of structure. Images are wide, e.g., an unspecified-number of edges may appear anywhere in an image 512 x 512 pixels or larger. For efficiency, we dynamically instantiate hypotheses of observed objects. The network is not fixed, but is created incrementally at runtime. Generation of hypotheses of world objects and indexing of models for recognition are important, but they are not considered here [4,11]. This work is aimed at near-term implementation with parallel computation in a radar surveillance system, ADRIES [5, 15], and a system for industrial part recognition, SUCCESSOR [2]. For many applications, vision must be faster to be practical and so efficiently controlling the machine vision process is critical. Perceptual operators may scan megapixels and may require minutes of computation time. It is necessary to avoid unnecessary sensor actions and computation. Parallel computation is available at several levels of processor capability. The potential for parallel, distributed computation for high-level vision means distributing non-homogeneous computations. This paper addresses the problem of task control in machine vision systems based on Bayesian probability models. We separate control and inference to extend the previous work [3] to maximize utility instead of probability. Maximizing utility allows adopting perceptual strategies for efficient information gathering with sensors and analysis of sensor data. Results of controlling machine vision via utility to recognize military situations are presented in this paper. Future work extends this to industrial part recognition for SUCCESSOR.

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