Using a Nature-based Virtual Reality Environment for Improving Mood States and Cognitive Engagement in Older Adults: A Mixed-method Feasibility Study

01/09/2022
by   Saleh Kalantari, et al.
0

Engaging with natural environments and representations of nature has been shown to improve mood states and reduce cognitive decline in older adults. The current study evaluated the use of virtual reality (VR) for presenting immersive 360 degree nature videos and a digitally designed interactive garden for this purpose. Fifty participants (age 60 plus), with varied cognitive and physical abilities, were recruited. Data were collected through pre/post-intervention surveys, standardized observations during the interventions, and post-intervention semi structured interviews. The results indicated significant improvements in attitudes toward VR and in some aspects of mood and engagement. The responses to the environment did not significantly differ among participants with different cognitive abilities; however, those with physical disabilities expressed stronger positive reactions on some metrics compared to participants without disabilities. Almost no negative impacts (cybersickness, task frustration) were found. In the interviews some participants expressed resistance to the technology, in particular the digital garden, indicating that it felt cartoonish or unappealing and that it could not substitute for real nature. However, the majority felt that the VR experiences could be a beneficial activity in situations when real-world contact with nature was not immediately feasible.

READ FULL TEXT

page 7

page 8

research
10/10/2022

Using Immersive Virtual Reality to Enhance Social Interaction among Older Adults: A Multi-site Study

Research examining older adults interactions with Virtual Reality (VR) a...
research
05/22/2021

The Efficacy of a Virtual Reality-Based Mindfulness Intervention

Mindfulness can be defined as increased awareness of and sustained atten...
research
03/21/2023

A VR-based Priming Framework and Technology Implementation to Improve Learning Mindsets and Academic Performance in Post-Secondary Students

Recent research indicates that most post-secondary students in North Ame...
research
07/09/2023

VR Job Interview Using a Gender-Swapped Avatar

Virtual Reality (VR) has emerged as a potential solution for mitigating ...
research
04/27/2020

Facial Electromyography-based Adaptive Virtual Reality Gaming for Cognitive Training

As life expectancy rises, age-related diseases causing dementia become m...
research
05/27/2019

An Immersive Virtual Reality Serious Game to Enhance Earthquake Behavioral Responses and Post-earthquake Evacuation Preparedness in Buildings

Enhancing the earthquake behavioral responses and post-earthquake evacua...

Please sign up or login with your details

Forgot password? Click here to reset