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Analysing gamification elements in educational environments using an existing Gamification taxonomy
Gamification has been widely employed in the educational domain over the...
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A Survey of Visual Analytics Techniques for Machine Learning
Visual analytics for machine learning has recently evolved as one of the...
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Should We Trust (X)AI? Design Dimensions for Structured Experimental Evaluations
This paper systematically derives design dimensions for the structured e...
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A taxonomy of video lecture styles
Many educational organizations are employing instructional video in thei...
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Workgroup Mapping: Visual Analysis of Collaboration Culture
The digital transformation of work presents new opportunities to underst...
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Framing Visual Musicology through Methodology Transfer
In this position paper, we frame the field of Visual Musicology by provi...
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The Validity, Generalizability and Feasibility of Summative Evaluation Methods in Visual Analytics
Many evaluation methods have been used to assess the usefulness of Visua...
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Two Dimensions for Organizing Immersive Analytics: Toward a Taxonomy for Facet and Position
As immersive analytics continues to grow as a discipline, so too should its underlying methodological support. Taxonomies play an important role for information visualization and human computer interaction. They provide an organization of the techniques used in a particular domain that better enable researchers to describe their work, discover existing methods, and identify gaps in the literature. Existing taxonomies in related fields do not capture or describe the unique paradigms employed in immersive analytics. We conceptualize a taxonomy that organizes immersive analytics according to two dimensions: spatial and visual presentation. Each intersection of this taxonomy represents a unique design paradigm which, when thoroughly explored, can aid in the design and research of new immersive analytic applications.
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