Towards Using Gameplay Videos for Detecting Issues in Video Games

04/08/2022
by   Emanuela Guglielmi, et al.
0

Context. The game industry is increasingly growing in recent years. Every day, millions of people play video games, not only as a hobby, but also for professional competitions (e.g., e-sports or speed-running) or for making business by entertaining others (e.g., streamers). The latter daily produce a large amount of gameplay videos in which they also comment live what they experience. Since no software and, thus, no video game is perfect, streamers may encounter several problems (such as bugs, glitches, or performance issues). However, it is unlikely that they explicitly report such issues to developers. The identified problems may negatively impact the user's gaming experience and, in turn, can harm the reputation of the game and of the producer. Objective. We aim at proposing and empirically evaluating GELID, an approach for automatically extracting relevant information from gameplay videos by (i) identifying video segments in which streamers experienced anomalies; (ii) categorizing them based on their type and context in which appear (e.g., bugs or glitches appearing in a specific level or scene of the game); and (iii) clustering segments that regard the same specific issue. Method. We will build on top of existing approaches able to identify videos that are relevant for a specific video game. These represent the input of GELID that processes them to achieve the defined objectives. We will experiment GELID on several gameplay videos to understand the extent to which each of its steps is effective.

READ FULL TEXT
research
07/27/2023

Using Gameplay Videos for Detecting Issues in Video Games

Context. The game industry is increasingly growing in recent years. Ever...
research
02/25/2022

Learning to Identify Perceptual Bugs in 3D Video Games

Automated Bug Detection (ABD) in video games is composed of two distinct...
research
03/11/2021

A Survey of Video Game Testing

Video-game projects are notorious for having day-one bugs, no matter how...
research
05/20/2020

Anomaly Detection in Video Games

With the aim of designing automated tools that assist in the video game ...
research
03/21/2022

CLIP meets GamePhysics: Towards bug identification in gameplay videos using zero-shot transfer learning

Gameplay videos contain rich information about how players interact with...
research
09/05/2020

Game Industry Problems: an Extensive Analysis of the Gray Literature

Context: Given its competitiveness, the video-game industry has a closed...
research
08/15/2018

Software Professionals are Not Directors: What Constitutes a Good Video?

Videos are one of the best documentation options for a rich and effectiv...

Please sign up or login with your details

Forgot password? Click here to reset