Towards Everyday Virtual Reality through Eye Tracking

03/29/2022
by   Efe Bozkir, et al.
0

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more integrated into our daily lives. Head-mounted displays, however, are still not used as frequently as other mobile devices such as smart phones and watches. With increased usage of this technology and the acclimation of humans to virtual application scenarios, it is possible that in the near future an everyday virtual reality paradigm will be realized. When considering the marriage of everyday virtual reality and head-mounted displays, eye tracking is an emerging technology that helps to assess human behaviors in a real time and non-intrusive way. Still, multiple aspects need to be researched before these technologies become widely available in daily life. Firstly, attention and cognition models in everyday scenarios should be thoroughly understood. Secondly, as eyes are related to visual biometrics, privacy preserving methodologies are necessary. Lastly, instead of studies or applications utilizing limited human participants with relatively homogeneous characteristics, protocols and use-cases for making such technology more accessible should be essential. In this work, taking the aforementioned points into account, a significant scientific push towards everyday virtual reality has been completed with three main research contributions.

READ FULL TEXT

page 38

page 39

research
03/27/2021

Hand tracking for immersive virtual reality: opportunities and challenges

Hand tracking has become an integral feature of recent generations of im...
research
09/13/2022

A virtual reality-based method for examining audiovisual prosody perception

Prosody plays a vital role in verbal communication. Acoustic cues of pro...
research
09/09/2021

Rethinking Immersive Virtual Reality and Empathy

In this position paper, we aim to spark more discussions surrounding the...
research
10/23/2020

Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects using Blockchain and Smart Contracts

Eye tracking data collection in the virtual reality context is typically...
research
07/03/2018

A man with a computer face (to the 80th anniversary of Ivan Edward Sutherland)

The article presents the main milestones of the science and technology b...
research
01/20/2023

Developing a Framework for Heterotopias as Discursive Playgrounds: A Comparative Analysis of Non-Immersive and Immersive Technologies

The discursive space represents the reordering of knowledge gained throu...
research
04/23/2009

Variations of the Turing Test in the Age of Internet and Virtual Reality

Inspired by Hofstadter's Coffee-House Conversation (1982) and by the sci...

Please sign up or login with your details

Forgot password? Click here to reset