Towards Continual Egocentric Activity Recognition: A Multi-modal Egocentric Activity Dataset for Continual Learning

01/26/2023
by   Linfeng Xu, et al.
0

With the rapid development of wearable cameras, a massive collection of egocentric video for first-person visual perception becomes available. Using egocentric videos to predict first-person activity faces many challenges, including limited field of view, occlusions, and unstable motions. Observing that sensor data from wearable devices facilitates human activity recognition, multi-modal activity recognition is attracting increasing attention. However, the deficiency of related dataset hinders the development of multi-modal deep learning for egocentric activity recognition. Nowadays, deep learning in real world has led to a focus on continual learning that often suffers from catastrophic forgetting. But the catastrophic forgetting problem for egocentric activity recognition, especially in the context of multiple modalities, remains unexplored due to unavailability of dataset. In order to assist this research, we present a multi-modal egocentric activity dataset for continual learning named UESTC-MMEA-CL, which is collected by self-developed glasses integrating a first-person camera and wearable sensors. It contains synchronized data of videos, accelerometers, and gyroscopes, for 32 types of daily activities, performed by 10 participants. Its class types and scale are compared with other publicly available datasets. The statistical analysis of the sensor data is given to show the auxiliary effects for different behaviors. And results of egocentric activity recognition are reported when using separately, and jointly, three modalities: RGB, acceleration, and gyroscope, on a base network architecture. To explore the catastrophic forgetting in continual learning tasks, four baseline methods are extensively evaluated with different multi-modal combinations. We hope the UESTC-MMEA-CL can promote future studies on continual learning for first-person activity recognition in wearable applications.

READ FULL TEXT

Please sign up or login with your details

Forgot password? Click here to reset