TileGen: Tileable, Controllable Material Generation and Capture

06/12/2022
by   Xilong Zhou, et al.
0

Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can generate varied random material appearance, but do not have any mechanism to constrain the generated material to a specific category or to control the coarse structure of the generated material, such as the exact brick layout on a brick wall. Furthermore, materials reconstructed from a single input photo commonly have artifacts and are generally not tileable, which limits their use in practical content creation pipelines. We propose TileGen, a generative model for SVBRDFs that is specific to a material category, always tileable, and optionally conditional on a provided input structure pattern. TileGen is a variant of StyleGAN whose architecture is modified to always produce tileable (periodic) material maps. In addition to the standard "style" latent code, TileGen can optionally take a condition image, giving a user direct control over the dominant spatial (and optionally color) features of the material. For example, in brick materials, the user can specify a brick layout and the brick color, or in leather materials, the locations of wrinkles and folds. Our inverse rendering approach can find a material perceptually matching a single target photograph by optimization. This reconstruction can also be conditional on a user-provided pattern. The resulting materials are tileable, can be larger than the target image, and are editable by varying the condition.

READ FULL TEXT

page 5

page 10

page 11

page 12

page 13

page 14

page 17

page 18

research
06/30/2022

Controlling Material Appearance by Examples

Despite the ubiquitousness of materials maps in modern rendering pipelin...
research
12/31/2021

3-D Material Style Transfer for Reconstructing Unknown Appearance in Complex Natural Materials

We propose a 3-D material style transfer framework for reconstructing in...
research
09/14/2021

An Inverse Procedural Modeling Pipeline for SVBRDF Maps

Procedural modeling is now the de facto standard of material modeling in...
research
02/23/2021

Generative Modelling of BRDF Textures from Flash Images

We learn a latent space for easy capture, semantic editing, consistent i...
research
07/03/2022

MatFormer: A Generative Model for Procedural Materials

Procedural material graphs are a compact, parameteric, and resolution-in...
research
11/13/2014

Mesh2Fab: Reforming Shapes for Material-specific Fabrication

As humans, we regularly associate shape of an object with its built mate...
research
12/17/2021

A Binded VAE for Inorganic Material Generation

Designing new industrial materials with desired properties can be very e...

Please sign up or login with your details

Forgot password? Click here to reset