The Road Less Travelled: Trying And Failing To Generate Walking Simulators

04/21/2021
by   Michael Cook, et al.
0

Automated game design is a rapidly growing area of research, yet many aspects of game design lie largely unexamined still, as most systems focus on two-dimensional games with clear objectives and goal-oriented gameplay. This paper describes several attempts to build an automated game designer for 3D games more focused on space, atmosphere and experience. We describe our attempts to build these systems, why they failed, and what steps and future work we believe would be useful for future attempts by others.

READ FULL TEXT

page 4

page 6

page 7

page 8

page 11

page 12

page 13

page 14

research
07/11/2017

Automated Game Design Learning

While general game playing is an active field of research, the learning ...
research
07/03/2019

Chatbots as Unwitting Actors

Chatbots are popular for both task-oriented conversations and unstructur...
research
08/27/2021

Learning to Give Checkable Answers with Prover-Verifier Games

Our ability to know when to trust the decisions made by machine learning...
research
07/26/2021

Adversarial Random Forest Classifier for Automated Game Design

Autonomous game design, generating games algorithmically, has been a lon...
research
09/19/2021

Complementing the Linear-Programming Learning Experience with the Design and Use of Computerized Games: The Formula 1 Championship Game

This document focuses on modeling a complex situations to achieve an adv...
research
04/24/2020

Benefits and Pitfalls of Using Capture the Flag Games in University Courses

The concept of Capture the Flag (CTF) games for practicing cybersecurity...
research
07/03/2022

Personal Investigator: a Therapeutic 3D Game for Teenagers

This position paper describes the implementation and initial findings of...

Please sign up or login with your details

Forgot password? Click here to reset