The Effects of Visual and Control Latency on Piloting a Quadcopter using a Head-Mounted Display

07/29/2018
by   Jingbo Zhao, et al.
0

Recent research has proposed teleoperation of robotic and aerial vehicles using head motion tracked by a head-mounted display (HMD). First-person views of the vehicles are usually captured by onboard cameras and presented to users through the display panels of HMDs. This provides users with a direct, immersive and intuitive interface for viewing and control. However, a typically overlooked factor in such designs is the latency introduced by the vehicle dynamics. As head motion is coupled with visual updates in such applications, visual and control latency always exists between the issue of control commands by head movements and the visual feedback received at the completion of the attitude adjustment. This causes a discrepancy between the intended motion, the vestibular cue and the visual cue and may potentially result in simulator sickness. No research has been conducted on how various levels of visual and control latency introduced by dynamics in robots or aerial vehicles affect users' performance and the degree of simulator sickness elicited. Thus, it is uncertain how much performance is degraded by latency and whether such designs are comfortable from the perspective of users. To address these issues, we studied a prototyped scenario of a head motion controlled quadcopter using an HMD. We present a virtual reality (VR) paradigm to systematically assess the effects of visual and control latency in simulated drone control scenarios.

READ FULL TEXT
research
10/25/2019

AeroVR: Virtual Reality-based Teleoperation with Tactile Feedback for Aerial Manipulation

Drone application for aerial manipulation is tested in such areas as ind...
research
08/23/2021

The "Kinesthetic HMD": Enhancing Self-Motion Sensations in VR with Head-Based Force Feedback

The sensation of self-motion is essential in many virtual reality applic...
research
09/17/2018

Novel Approach to Measure Motion-To-Photon and Mouth-To-Ear Latency in Distributed Virtual Reality Systems

Distributed Virtual Reality systems enable globally dispersed users to i...
research
01/09/2022

In-Device Feedback in Immersive Head-Mounted Displays for Distance Perception During Teleoperation of Unmanned Ground Vehicles

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have b...
research
11/03/2022

Enhanced Visual Feedback with Decoupled Viewpoint Control in Immersive Humanoid Robot Teleoperation using SLAM

In immersive humanoid robot teleoperation, there are three main shortcom...
research
07/12/2021

Monoscopic vs. Stereoscopic Views and Display Types in the Teleoperation of Unmanned Ground Vehicles for Object Avoidance

Virtual reality (VR) head-mounted displays (HMD) have recently been used...
research
05/29/2023

Generating Visual Information for Motion Sickness Reduction Using a Computational Model Based on SVC Theory

With the advancements in automated driving, there is concern that motion...

Please sign up or login with your details

Forgot password? Click here to reset