The Dark Side of Augmented Reality: Exploring Manipulative Designs in AR

03/06/2023
by   Xian Wang, et al.
0

Augmented Reality (AR) applications are becoming more mainstream, with successful examples in the mobile environment like Pokemon GO. Current malicious techniques can exploit these environments' immersive and mixed nature (physical-virtual) to trick users into providing more personal information, i.e., dark patterns. Dark patterns are deceiving techniques (e.g., interface tricks) designed to influence individuals' behavioural decisions. However, there are few studies regarding dark patterns' potential issues in AR environments. In this work, using scenario construction to build our prototypes, we investigate the potential future approaches that dark patterns can have. We use VR mockups in our user study to analyze the effects of dark patterns in AR. Our study indicates that dark patterns are effective in immersive scenarios, and the use of novel techniques such as `haptic grabbing' to drag participants' attention can influence their movements. Finally, we discuss the impact of such malicious techniques and what techniques can mitigate them.

READ FULL TEXT

page 10

page 11

page 12

research
01/18/2020

City Planning with Augmented Reality

We present an early study designed to analyze how city planning and the ...
research
09/05/2022

Comparative Study of AR Versus Image and Video for Exercise Learning

There is inadequate attention to using mobile Augmented Reality (AR) in ...
research
04/28/2022

Virtual and Augmented Reality-Based Assistive Interfaces for Upper-limb Prosthesis Control and Rehabilitation

Functional upper-limb prosthetic training can improve users performance ...
research
06/19/2022

Predicting Human Performance in Vertical Hierarchical Menu Selection in Immersive AR Using Hand-gesture and Head-gaze

There are currently limited guidelines on designing user interfaces (UI)...
research
03/08/2019

Dataspace: A Reconfigurable Hybrid Reality Environment for Collaborative Information Analysis

Immersive environments have gradually become standard for visualizing an...
research
08/11/2023

A Brain-Computer Interface Augmented Reality Framework with Auto-Adaptive SSVEP Recognition

Brain-Computer Interface (BCI) initially gained attention for developing...
research
02/02/2023

Towards Attention-aware Rendering for Virtual and Augmented Reality

Foveated graphics is a promising approach to solving the bandwidth chall...

Please sign up or login with your details

Forgot password? Click here to reset