DeepAI
Log In Sign Up

Technical Report: Comparative Evaluation of AR-based, VR-based, and Traditional Basic Life Support Training

07/07/2022
by   Enes Yigitbas, et al.
0

Basic life support (BLS) is crucial in the emergency response system as sudden cardiac arrest is still a major cause of death worldwide. In the majority of cases, cardiac arrest is witnessed out-of-hospital where execution of BLS including resuscitation through by-standers gets indispensable. However, survival rates of cardiac arrest victims could majorly increase if BLS skills would be trained regularly. In this context, technology-enhanced BLS training approaches utilizing augmented (AR) and virtual reality (VR) have been proposed in recent works. However, these approaches are not compliant with the medical BLS guidelines or focus only on specific steps of BLS training such as resuscitation. Furthermore, most of the existing training approaches do not focus on automated assessment to enhance efficiency and effectiveness through fine-grained real-time feedback. To overcome these issues, we present a novel AR- and VR-based training environment which supports a comprehensive BLS training compliant with the medical guidelines. Our training environment combines AR-/VR-based BLS training with an interactive haptic manikin that supports automated assessment, real-time feedback, and debriefing in an integrated environment. We have conducted a usability evaluation where we analyze the efficiency, effectiveness, and user satisfaction of BLS training based on our AR and VR environment against traditional BLS training. Results of the evaluation indicate that AR and VR technology have the potential to increase engagement in BLS training, improve high-quality resuscitation, and reduce the cognitive workload compared to traditional training.

READ FULL TEXT

page 17

page 20

page 21

page 23

page 25

page 26

page 28

page 30

04/28/2022

Virtual and Augmented Reality-Based Assistive Interfaces for Upper-limb Prosthesis Control and Rehabilitation

Functional upper-limb prosthetic training can improve users performance ...
07/24/2022

Virtual Reality Therapy for the Psychological Well-being of Palliative Care Patients in Hong Kong

In this paper we introduce novel Virtual Reality (VR) and Augmented Real...
07/22/2020

Towards Secure and Usable Authentication for Augmented and Virtual Reality Head-Mounted Displays

Immersive technologies, including augmented and virtual reality (AR ...
08/12/2020

Effects of Voice-Based Synthetic Assistant on Performance of Emergency Care Provider in Training

As part of a perennial project, our team is actively engaged in developi...
10/18/2022

Review of Persuasive User Interface as Strategy for Technology Addiction in Virtual Environments

In the era of virtuality, the increasingly ubiquitous technology bears t...
01/30/2020

Analysis of the Bergen-Belsen VR/AR application by means of the Virtual Subjectiveness Model

We test the usefulness of Virtual Subjectiveness (Parés and Parés, 2006)...
02/10/2021

Towards Tangible Cultural Heritage Experiences – Enriching VR-Based Object Inspection with Haptic Feedback

VR/AR technology is a key enabler for new ways of immersively experienci...