SuSketch: Surrogate Models of Gameplay as a Design Assistant

03/22/2021
by   Panagiotis Migkotzidis, et al.
5

This paper introduces SuSketch, a design tool for first person shooter levels. SuSketch provides the designer with gameplay predictions for two competing players of specific character classes. The interface allows the designer to work side-by-side with an artificially intelligent creator and to receive varied types of feedback such as path information, predicted balance between players in a complete playthrough, or a predicted heatmap of the locations of player deaths. The system also proactively designs alternatives to the level and class pairing, and presents them to the designer as suggestions that improve the predicted balance of the game. SuSketch offers a new way of integrating machine learning into mixed-initiative co-creation tools, as a surrogate of human play trained on a large corpus of artificial playtraces. A user study with 16 game developers indicated that the tool was easy to use, but also highlighted a need to make SuSketch more accessible and more explainable.

READ FULL TEXT

page 3

page 4

page 5

page 9

research
03/29/2021

Pairing Character Classes in a Deathmatch Shooter Game via a Deep-Learning Surrogate Model

This paper introduces a surrogate model of gameplay that learns the mapp...
research
07/08/2023

Designing Mixed-Initiative Video Games

The development of Artificial Intelligence (AI) enables humans to co-cre...
research
02/10/2022

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players

Since its creation, the Location-Based Game (LBG), Pokémon GO, has been ...
research
08/13/2020

crea.blender: A Neural Network-Based Image Generation Game to Assess Creativity

We present a pilot study on crea.blender, a novel co-creative game desig...
research
09/09/2021

Trust-ya: design of a multiplayer game for the study of small group processes

This paper presents the design of a cooperative multi-player betting gam...
research
02/19/2018

Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics

This paper describes a method for generative player modeling and its app...
research
08/02/2023

Lode Encoder: AI-constrained co-creativity

We present Lode Encoder, a gamified mixed-initiative level creation syst...

Please sign up or login with your details

Forgot password? Click here to reset