Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies

04/14/2023
by   Saeed Boorboor, et al.
0

We present Submerse, an end-to-end framework for visualizing flooding scenarios on large and immersive display ecologies. Specifically, we reconstruct a surface mesh from input flood simulation data and generate a to-scale 3D virtual scene by incorporating geographical data such as terrain, textures, buildings, and additional scene objects. To optimize computation and memory performance for large simulation datasets, we discretize the data on an adaptive grid using dynamic quadtrees and support level-of-detail based rendering. Moreover, to provide a perception of flooding direction for a time instance, we animate the surface mesh by synthesizing water waves. As interaction is key for effective decision-making and analysis, we introduce two novel techniques for flood visualization in immersive systems: (1) an automatic scene-navigation method using optimal camera viewpoints generated for marked points-of-interest based on the display layout, and (2) an AR-based focus+context technique using an auxiliary display system. Submerse is developed in collaboration between computer scientists and atmospheric scientists. We evaluate the effectiveness of our system and application by conducting workshops with emergency managers, domain experts, and concerned stakeholders in the Stony Brook Reality Deck, an immersive gigapixel facility, to visualize a superstorm flooding scenario in New York City.

READ FULL TEXT

page 3

page 4

page 7

page 9

page 11

page 12

research
05/19/2020

Personal+Context navigation: combining AR and shared displays in network path-following

Shared displays are well suited to public viewing and collaboration, how...
research
09/07/2020

Personal Augmented Reality for Information Visualization on Large Interactive Displays

In this work we propose the combination of large interactive displays wi...
research
11/29/2017

Towards Cross-Surface Immersion Using Low Cost Multi-Sensory Output Cues to Support Proxemics and Kinesics Across Heterogeneous Systems

Collaboration in immersive systems can be achieved by using an immersive...
research
09/07/2020

A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls

We present dw2, a flexible and easy-to-use software infrastructure for i...
research
07/18/2022

Display of 3D Illuminations using Flying Light Specks

This paper presents techniques to display 3D illuminations using Flying ...
research
06/16/2019

scenery: Flexible Virtual Reality Visualization on the Java VM

Life science today involves computational analysis of a large amount and...
research
08/01/2021

Learned holographic light transport

Computer-Generated Holography (CGH) algorithms often fall short in match...

Please sign up or login with your details

Forgot password? Click here to reset