#StayHome Playing LoL – Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns

06/23/2021
by   Simone Petrosino, et al.
0

Humans are social beings. It is therefore not surprising that the social distancing and movement restrictions associated with the Covid-19 pandemic had severe consequences for the well-being of large sections of the population, leading to increased loneliness and related mental diseases. Many people found emotional shelter in online multiplayer games, which have already proven to be great social incubators. While the positive effect games had on individuals has become evident, we are still unaware of how and if games fostered the fundamental need for connectedness that people sought. In other words: how have the social bonds and interaction patterns of players changed with the advent of the pandemic? For this purpose, we analyzed one year of data from an online multiplayer game (League of Legends) to observe the impact of Covid-19 on player assiduity and sociality in three different geographical regions (i.e., Europe, North America, and South Korea). Our results show a strong relationship between the development of Covid-19 restrictions and player activity, together with more robust and recurrent social bonds, especially for players committed to the game. Additionally, players with reinforced social bonds-i.e., people played with similar teammates-were more likely to stay in the game even once the restrictions were lifted.

READ FULL TEXT
research
10/31/2020

Playing With Friends – The Importance of Social Play During the COVID-19 Pandemic

In early 2020, the virus SARS-CoV-2 evolved into a new pandemic, forcing...
research
02/10/2022

Pokémon GO to Pokémon STAY: How Covid-19 Affected Pokémon GO Players

Since its creation, the Location-Based Game (LBG), Pokémon GO, has been ...
research
02/28/2023

Physiology on Esports, a League of Legends study

Esports gaming is an area in which videogame players need to cooperate a...
research
08/05/2023

A Study of China's Censorship and Its Evasion Through the Lens of Online Gaming

For the past 20 years, China has increasingly restricted the access of m...
research
06/23/2021

Comparing the Structures and Characteristics of Different Game Social Networks – The Steam Case

In most games, social connections are an essential part of the gaming ex...
research
01/13/2022

A Review on Serious Games for Exercise Rehabilitation

Disability is an important factor affecting todays society. At the same ...

Please sign up or login with your details

Forgot password? Click here to reset