Stay in Touch! Shape and Shadow Influence Surface Contact in XR Displays

01/06/2022
by   Haley Adams, et al.
0

The information provided to a person's visual system by extended reality (XR) displays is not a veridical match to the information provided by the real world. Due in part to graphical limitations in XR head-mounted displays (HMDs), which vary by device, our perception of space may be altered. However, we do not yet know which properties of virtual objects rendered by HMDs – particularly augmented reality displays – influence our ability to understand space. In the current research, we evaluate how immersive graphics affect spatial perception across three unique XR displays: virtual reality (VR), video see-through augmented reality (VST AR), and optical see-through augmented reality (OST AR). We manipulated the geometry of the presented objects as well as the shading techniques for objects' cast shadows. Shape and shadow were selected for evaluation as they play an important role in determining where an object is in space by providing points of contact between an object and its environment – be it real or virtual. Our results suggest that a non-photorealistic (NPR) shading technique, in this case for cast shadows, may be used to improve depth perception by enhancing perceived surface contact in XR. Further, the benefit of NPR graphics is more pronounced in AR than in VR displays. One's perception of ground contact is influenced by an object's shape, as well. However, the relationship between shape and surface contact perception is more complicated.

READ FULL TEXT

page 3

page 5

page 7

page 10

page 11

page 12

page 13

page 14

research
08/26/2023

Investigating Psychological Ownership in a Shared AR Space: Effects of Human and Object Reality and Object Controllability

Augmented reality (AR) provides users with a unique social space where v...
research
08/12/2020

The Effects of Object Shape, Fidelity, Color, and Luminance on Depth Perception in Handheld Mobile Augmented Reality

Depth perception of objects can greatly affect a user's experience of an...
research
06/08/2023

Enhance-NeRF: Multiple Performance Evaluation for Neural Radiance Fields

The quality of three-dimensional reconstruction is a key factor affectin...
research
04/28/2021

A Perceptual Model for Eccentricity-dependent Spatio-temporal Flicker Fusion and its Applications to Foveated Graphics

Virtual and augmented reality (VR/AR) displays strive to provide a resol...
research
08/22/2017

Seminar Innovation Management - Winter Term 2017

This document contains the results obtained by the Innovation Management...
research
03/10/2011

Augmented reality usage for prototyping speed up

The first part of the article describes our approach for solution of thi...
research
04/17/2020

Conservative Plane Releasing for Spatial Privacy Protection in Mixed Reality

Augmented reality (AR) or mixed reality (MR) platforms require spatial u...

Please sign up or login with your details

Forgot password? Click here to reset