State Complexity of Chromatic Memory in Infinite-Duration Games

01/23/2022
by   Alexander Kozachinskiy, et al.
0

A major open problem in the area of infinite-duration games is to characterize winning conditions that are determined in finite-memory strategies. Infinite-duration games are usually studied over edge-colored graphs, with winning conditions that are defined in terms of sequences of colors. In this paper, we investigate a restricted class of finite-memory strategies called chromatic finite-memory strategies. While general finite-memory strategies operate with sequences of edges of a game graph, chromatic finite-memory strategies observe only colors of these edges. Recent results in this area show that studying finite-memory determinacy is more tractable when we restrict ourselves to chromatic strategies. On the other hand, as was shown by Le Roux (CiE 2020), determinacy in general finite-memory strategies implies determinacy in chromatic finite-memory strategies. Unfortunately, this result is quite inefficient in terms of the state complexity: to replace a winning strategy with few states of general memory, we might need much more states of chromatic memory. The goal of the present paper is to find out the exact state complexity of this transformation. For every winning condition and for every game graph with n nodes we show the following: if this game graph has a winning strategy with q states of general memory, then it also has a winning strategy with (q + 1)^n states of chromatic memory. We also show that this bound is almost tight. For every q and n, we construct a winning condition and a game graph with n + O(1) nodes, where one can win with q states of general memory, but not with q^n - 1 states of chromatic memory.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
08/04/2022

Infinite Separation between General and Chromatic Memory

In this note, we answer a question from [Alexander Kozachinskiy. State C...
research
05/06/2021

Positional Injectivity for Innocent Strategies

In asynchronous games, Melliès proved that innocent strategies are posit...
research
04/28/2021

One-to-Two-Player Lifting for Mildly Growing Memory

We investigate so-called "one-to-two-player lifting" theorems for infini...
research
07/11/2019

Time-aware uniformization of winning strategies

Two-player win/lose games of infinite duration are involved in several d...
research
12/10/2019

Memory depth of finite state machine strategies for the iterated prisoner's dilemma

We develop an efficient algorithm to determine the memory-depth of finit...
research
09/07/2017

Finite-state Strategies in Delay Games

What is a finite-state strategy in a delay game? We answer this surprisi...
research
10/17/2011

Playing Mastermind With Constant-Size Memory

We analyze the classic board game of Mastermind with n holes and a const...

Please sign up or login with your details

Forgot password? Click here to reset