Sonic Interactions in Virtual Environments: the Egocentric Audio Perspective of the Digital Twin

04/21/2022
by   Michele Geronazzo, et al.
0

The relationships between the listener, physical world and virtual environment (VE) should not only inspire the design of natural multimodal interfaces but should be discovered to make sense of the mediating action of VR technologies. This chapter aims to transform an archipelago of studies related to sonic interactions in virtual environments (SIVE) into a research field equipped with a first theoretical framework with an inclusive vision of the challenges to come: the egocentric perspective of the auditory digital twin. In a VE with immersive audio technologies implemented, the role of VR simulations must be enacted by a participatory exploration of sense-making in a network of human and non-human agents, called actors. The guardian of such locus of agency is the auditory digital twin that fosters intra-actions between humans and technology, dynamically and fluidly redefining all those configurations that are crucial for an immersive and coherent experience. The idea of entanglement theory is here mainly declined in an egocentric-spatial perspective related to emerging knowledge of the listener's perceptual capabilities. This is an actively transformative relation with the digital twin potentials to create movement, transparency, and provocative activities in VEs. The chapter contains an original theoretical perspective complemented by several bibliographical references and links to the other book chapters that have contributed significantly to the proposal presented here.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
09/04/2023

A Human-Centric Metaverse Enabled by Brain-Computer Interface: A Survey

The growing interest in the Metaverse has generated momentum for members...
research
03/19/2021

Enhancing Human-in-the-Loop Adaptive Systems through Digital Twins and VR Interfaces

Self-adaptation approaches usually rely on closed-loop controllers that ...
research
06/16/2019

Toward the Internet of No Things: The Role of O2O Communications and Extended Reality

Future fully interconnected virtual reality (VR) systems and the Tactile...
research
04/01/2018

Can Multisensory Cues in VR Help Train Pattern Recognition to Citizen Scientists?

As the internet of things (IoT) has integrated physical and digital tech...
research
08/30/2023

Saving temporary exhibitions in virtual environments: the Digital Renaissance of Ulisse Aldrovandi

Our goal was to obtain the digital twin of the temporary exhibition "The...
research
04/15/2020

Embracing Companion Technologies

As an increasing number of interactive devices offer human-like assistan...
research
10/07/2021

Appearance

Socially interactive agents (SIAs) are no longer mere visions for future...

Please sign up or login with your details

Forgot password? Click here to reset