Solving Infinite-State Games via Acceleration

05/25/2023
by   Philippe Heim, et al.
0

Two-player graph games have found numerous applications, most notably the synthesis of reactive systems from temporal specifications, where they are successfully used to generate finite-state systems. Due to their relevance for practical applications, reactive synthesis of infinite-state systems, and hence the need for techniques for solving infinite-state games, have attracted attention in recent years. We propose novel semi-algorithms for solving infinite-state games with ω-regular winning conditions. The novelty lies in the utilization of an acceleration technique that is helpful in avoiding divergence. The key idea is to enhance the game-solving algorithm with the ability to use combinations of simple inductive arguments in order to summarize unbounded iterations of strategic decisions in the game. This enables our method to solve games on which state-of-the-art techniques diverge, as we demonstrate in the evaluation of a prototype implementation.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
04/29/2023

Positionality of mean-payoff games on infinite graphs

This short note establishes positionality of mean-payoff games over infi...
research
05/23/2023

Synthesizing Permissive Winning Strategy Templates for Parity Games

We present a novel method to compute permissive winning strategies in tw...
research
06/04/2023

Towards Efficient Controller Synthesis Techniques for Logical LTL Games

Two-player games are a fruitful way to represent and reason about severa...
research
01/21/2019

Learning-Based Synthesis of Safety Controllers

We propose a machine learning framework to synthesize reactive controlle...
research
07/12/2023

Contract-Based Distributed Synthesis in Two-Objective Parity Games

We present a novel method to compute assume-guarantee contracts in non-z...
research
12/10/2019

Optimally Resilient Strategies in Pushdown Safety Games

Infinite-duration games with disturbances extend the classical framework...
research
07/08/2021

GenSys: A Scalable Fixed-point Engine for Maximal Controller Synthesis over Infinite State Spaces

The synthesis of maximally-permissive controllers in infinite-state syst...

Please sign up or login with your details

Forgot password? Click here to reset