Smooth Nash Equilibria: Algorithms and Complexity

09/21/2023
by   Constantinos Daskalakis, et al.
0

A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a relaxed variant of Nash equilibrium called σ-smooth Nash equilibrium, for a smoothness parameter σ. In a σ-smooth Nash equilibrium, players only need to achieve utility at least as high as their best deviation to a σ-smooth strategy, which is a distribution that does not put too much mass (as parametrized by σ) on any fixed action. We distinguish two variants of σ-smooth Nash equilibria: strong σ-smooth Nash equilibria, in which players are required to play σ-smooth strategies under equilibrium play, and weak σ-smooth Nash equilibria, where there is no such requirement. We show that both weak and strong σ-smooth Nash equilibria have superior computational properties to Nash equilibria: when σ as well as an approximation parameter ϵ and the number of players are all constants, there is a constant-time randomized algorithm to find a weak ϵ-approximate σ-smooth Nash equilibrium in normal-form games. In the same parameter regime, there is a polynomial-time deterministic algorithm to find a strong ϵ-approximate σ-smooth Nash equilibrium in a normal-form game. These results stand in contrast to the optimal algorithm for computing ϵ-approximate Nash equilibria, which cannot run in faster than quasipolynomial-time. We complement our upper bounds by showing that when either σ or ϵ is an inverse polynomial, finding a weak ϵ-approximate σ-smooth Nash equilibria becomes computationally intractable.

READ FULL TEXT

page 1

page 2

page 3

page 4

research
11/16/2017

On the Verification and Computation of Strong Nash Equilibrium

Computing equilibria of games is a central task in computer science. A l...
research
09/29/2017

The Quality of Equilibria for Set Packing Games

We introduce set packing games as an abstraction of situations in which ...
research
01/31/2023

Constrained Phi-Equilibria

The computational study of equilibria involving constraints on players' ...
research
09/05/2018

The Multilinear Minimax Relaxation of Bimatrix Games and Comparison with Nash Equilibria via Lemke-Howson

Extensive study on the complexity of computing Nash Equilibrium has resu...
research
02/13/2023

Generative Adversarial Equilibrium Solvers

We introduce the use of generative adversarial learning to compute equil...
research
10/01/2019

The Nash Equilibrium with Inertia in Population Games

In the traditional game-theoretic set up, where agents select actions an...
research
11/12/2014

On Sparse Discretization for Graphical Games

This short paper concerns discretization schemes for representing and co...

Please sign up or login with your details

Forgot password? Click here to reset