SherLOCKED: A Detective-themed Serious Game for Cyber Security Education

by   Alice Jaffray, et al.

Gamification and Serious Games are progressively being used over a host of fields, particularly to support education. Such games provide a new way to engage students with content and can complement more traditional approaches to learning. This article proposes SherLOCKED, a new serious game created in the style of a 2D top-down puzzle adventure. The game is situated in the context of an undergraduate cyber security course, and is used to consolidate students' knowledge of foundational security concepts (e.g. the CIA triad, security threats and attacks and risk management). SherLOCKED was built based on a review of existing serious games and a study of common gamification principles. It was subsequently implemented within an undergraduate course, and evaluated with 112 students. We found the game to be an effective, attractive and fun solution for allowing further engagement with content that students were introduced to during lectures. This research lends additional evidence to the use of serious games in supporting learning about cyber security.


page 5

page 6

page 7


MOTENS: A Pedagogical Design Model for Serious Cyber Games

In the last few years, serious games have become popular, with a consens...

Gamification of In-Classroom Diagram Design for Science Students

Merging the content of learning with the motivation of games can be a su...

Influence des mécanismes dissociés de ludifications sur l'apprentissage en support numérique de la lecture en classe primaire

The introduction of serious games as pedagogical supports in the field o...

Understanding Cyber Threats Against the Universities, Colleges, and Schools

Universities hold and process a vast amount of valuable user and researc...

History-Themed Games in History Education: Experiences on a Blended World History Course

In this paper we explain our experiences and observations on a blended w...

The Future of Cybersecurity in Southeast Asia along the Maritime Silk Road

This paper proposes an analysis of the prospects of the cyber security i...

Deploying learning materials to game content for serious education game development: A case study

The ultimate goals of serious education games (SEG) are to facilitate le...

Please sign up or login with your details

Forgot password? Click here to reset